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illuminus Vala
Joined: 29 Jan 2007 Posts: 382
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Posted: Tue Feb 13, 2007 11:45 pm Post subject: |
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Okay now I want to play test the Sinister Caverns of Dark and Cool Ambience. |
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Salith Grinn Vala
Joined: 28 Jan 2007 Posts: 336 Location: Baltimore
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Posted: Wed Feb 14, 2007 4:21 am Post subject: |
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The Slopes of Mt. Dolmed
The Dwarf Road among the Ered Luin below
Uh Oh.... _________________ Lord of the seas and one of the Valar. He is famed for bringing Tuor to Gondolin, and so ultimately bringing about the downfall of Morgoth in the War of Wrath.
-Encyclopedia of Arda: Ulmo |
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illuminus Vala
Joined: 29 Jan 2007 Posts: 382
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Posted: Tue Feb 20, 2007 9:35 pm Post subject: |
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Main Hall, Havens of Sirion - roughly like Elrond's House in the 3rd Age |
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Salith Grinn Vala
Joined: 28 Jan 2007 Posts: 336 Location: Baltimore
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Posted: Tue Feb 27, 2007 1:21 am Post subject: |
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Tol Galen at Night
High up in the mountains on the Dwarf Road with Tol Galen in the distance
Altar at Tol Galen where Beren and Luthien were wed
On the Bridge to Tol Galen looking back towards the Dwarf Road high up in the Ered Luin
Belegost is up ahead
Belegost is down below
The Entrance to Belegost
Looking out from Belegost back out over the Dwarf Road _________________ Lord of the seas and one of the Valar. He is famed for bringing Tuor to Gondolin, and so ultimately bringing about the downfall of Morgoth in the War of Wrath.
-Encyclopedia of Arda: Ulmo |
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SerraAvatar Site Admin
Joined: 29 Jan 2007 Posts: 573
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Posted: Tue Feb 27, 2007 11:48 am Post subject: |
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Wow, nice landscape, great work! =) (That was one of things that kept me playing on arda^^)
In picture 2 ("High up in the mountains on the Dwarf Road with Tol Galen in the distance") some of the trees are obviously of the same modell (for example the 3 trees in the left back in the valley). It would look even more natural (trees would be less alike) if you just rotated them a bit (that doesnt take that much time, and its really worth it). |
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illuminus Vala
Joined: 29 Jan 2007 Posts: 382
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Posted: Tue Feb 27, 2007 2:15 pm Post subject: |
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The trees can't be rotated. What happens is the object appearance stays fixed no matter what angle you see it from. NWN 2 contracted for the same tree software used in the Gothic games. They look great if you alternate different types as in the Tol Galen at night image. |
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Salith Grinn Vala
Joined: 28 Jan 2007 Posts: 336 Location: Baltimore
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Posted: Tue Feb 27, 2007 5:35 pm Post subject: |
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you can do infinite variations on trees, but the developers recommend no more than 5 different tree types per area...not sure why but there must be a reason. However, I can try to resize them and scatter them around a bit more. _________________ Lord of the seas and one of the Valar. He is famed for bringing Tuor to Gondolin, and so ultimately bringing about the downfall of Morgoth in the War of Wrath.
-Encyclopedia of Arda: Ulmo |
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SerraAvatar Site Admin
Joined: 29 Jan 2007 Posts: 573
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Posted: Tue Feb 27, 2007 6:54 pm Post subject: |
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Oh, I thought it would be just like in the NWN1, I often used of the rotation option.
The trees on picture 2 already look like randomly scattered. It wasnt my intention to cause any extra work for you, it was just an idea to help you to make the area even more perfect *g*.
Without the opportunity to rotate and the maximum of 5 different kind of trees, I dont see anything what should be changed. As I said, I like that landscape^^
Btw, was it your intention to make it that foggy? Or is that another toolset issue? I remember that in NWN1 some objects only where visible within a certain distance. One had the option to make it foggy, or to grant a view for example on "nude" (=treeless) hills far away. Comming closer, the trees (and other objects too) began to be visible again. |
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Salith Grinn Vala
Joined: 28 Jan 2007 Posts: 336 Location: Baltimore
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Posted: Tue Feb 27, 2007 8:12 pm Post subject: |
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it does seem rather foggy in that one shot, not sure why it is more so than some of the others. I increased the default fog distance by a lot as is. I'd be afraid to max it out since this game is so much more system intensive than the old one. _________________ Lord of the seas and one of the Valar. He is famed for bringing Tuor to Gondolin, and so ultimately bringing about the downfall of Morgoth in the War of Wrath.
-Encyclopedia of Arda: Ulmo |
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Salith Grinn Vala
Joined: 28 Jan 2007 Posts: 336 Location: Baltimore
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Posted: Wed Feb 28, 2007 3:30 am Post subject: |
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Lanthir Lamath from Above
Lanthir Lamath
Lanthir Lamath _________________ Lord of the seas and one of the Valar. He is famed for bringing Tuor to Gondolin, and so ultimately bringing about the downfall of Morgoth in the War of Wrath.
-Encyclopedia of Arda: Ulmo |
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illuminus Vala
Joined: 29 Jan 2007 Posts: 382
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Posted: Thu Mar 01, 2007 6:18 pm Post subject: |
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Nan Tathren - River Narog with a gorge beyond
Nan Tathren - Resting near the ranger's camp
Nan Tathren - Hunting in the hills
Nan Tathren - Fall of Sirion
The hobbit hamlet of Harthanen |
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Salith Grinn Vala
Joined: 28 Jan 2007 Posts: 336 Location: Baltimore
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Posted: Thu Mar 01, 2007 11:05 pm Post subject: |
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ooo very pretty _________________ Lord of the seas and one of the Valar. He is famed for bringing Tuor to Gondolin, and so ultimately bringing about the downfall of Morgoth in the War of Wrath.
-Encyclopedia of Arda: Ulmo |
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Lanalon Vala
Joined: 28 Jan 2007 Posts: 202 Location: State College, PA
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Posted: Fri Mar 02, 2007 5:10 pm Post subject: |
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Niceness _________________ One of the Fëanturi, the masters of spirits. He is keeper of the Houses of the Dead, and the summoner of the spirits of the slain. He forgets nothing; and knows all things that shall be. He is the Doomsman of the Valar, and Mandos is his name. |
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Salith Grinn Vala
Joined: 28 Jan 2007 Posts: 336 Location: Baltimore
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Posted: Sat Mar 03, 2007 2:37 am Post subject: |
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Map of Lindon Area _________________ Lord of the seas and one of the Valar. He is famed for bringing Tuor to Gondolin, and so ultimately bringing about the downfall of Morgoth in the War of Wrath.
-Encyclopedia of Arda: Ulmo |
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illuminus Vala
Joined: 29 Jan 2007 Posts: 382
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Posted: Sat Mar 03, 2007 5:16 am Post subject: |
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Nan Tathren Area Map |
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