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I propose no changes at all to arda.

 
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Exavior



Joined: 28 Jan 2007
Posts: 309

PostPosted: Sun Nov 09, 2008 5:49 pm    Post subject: I propose no changes at all to arda. Reply with quote

Personally I think it's as perfect as we're ever likely to get.

I'd prefer no changes happen than to have changes that some would find unpalatable.

Cheers
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Gupps



Joined: 07 Feb 2007
Posts: 485

PostPosted: Mon Nov 10, 2008 9:19 am    Post subject: Reply with quote

/Sign

Add areas if you want, add items ect..

But no nerfs or changes to game mechanics..

Arda has lasted 8 years with the mechnics it has..we do not want things changed
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oulu



Joined: 31 Jan 2007
Posts: 188
Location: Finland

PostPosted: Mon Nov 10, 2008 2:08 pm    Post subject: Reply with quote

I second.


Only things i would like to see changed after being available via game patches while arda was down.

A) Visible cloaks turned off ie. we dont have to suffer from doublecloaks anymore. Will be kind off returning to same what arda was before going down . Dunno then if this is possible by a simple click or does every single cloak have to be done singularly.

B) Autoroll Max hp when leveling up enabled. Just a time saver. If someone somehow opposes this he can simply do the lvl up procedure multiple times even if he gets max hp every time Confused
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SerraAvatar
Site Admin


Joined: 29 Jan 2007
Posts: 573

PostPosted: Mon Nov 10, 2008 3:49 pm    Post subject: Reply with quote

I think I dont have to post my opinion to that topic^^

Other thing:
I just looked into the code of epic rez (Army Unfallen) and I think I can fix the problem with players relogging back dead. Anyone opposing to that fix?
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Thorgal



Joined: 10 Feb 2007
Posts: 706
Location: Switzerland

PostPosted: Mon Nov 10, 2008 3:59 pm    Post subject: Reply with quote

i agree with the "unchanged framework" of arda - arda shall remain arda.

nice to have army unfallen fixed.

just please people - no misuse (no explanation of circumstances needed...)
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oulu



Joined: 31 Jan 2007
Posts: 188
Location: Finland

PostPosted: Mon Nov 10, 2008 5:16 pm    Post subject: Reply with quote

Epic rez fix is welcome.
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mandix



Joined: 15 Feb 2007
Posts: 56

PostPosted: Tue Nov 11, 2008 4:58 pm    Post subject: Reply with quote

i agree maybe we should also let paladins be abel to ride on theres mounts, and let then new class be possebil to chose wich also have come with the newest update.
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Ithilsilà



Joined: 15 Feb 2007
Posts: 323
Location: Catalonia

PostPosted: Tue Nov 11, 2008 8:53 pm    Post subject: Reply with quote

Problem with the steeds is that arda's tlk file doesn't allow the skill " mounted riding" to appear correctly, thus riding in Arda is impossible now, I think.
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SerraAvatar
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Joined: 29 Jan 2007
Posts: 573

PostPosted: Wed Nov 12, 2008 5:29 am    Post subject: Reply with quote

As long as we dont include mounted combat, what would totally screw any balance, riding would be fine for me

Quote:

Mounted combat
From NWNWiki

Mounted combat

Type of feat: general

Prerequisite: ride 1 rank

Required for: mounted archery

Specifics: While mounted, once per round you will attempt a ride check to increase your armor class by 1 point for every 5 of the check result.

Use: automatic
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