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possible buged and broken areas

 
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thalihammerfist



Joined: 28 Sep 2015
Posts: 38

PostPosted: Wed Jan 18, 2017 3:21 am    Post subject: possible buged and broken areas Reply with quote

Hey there seems to be a bug with dolguldur the necromancer after spawning seems to despawn before I get a chance to kill him.

The Goroud queen is inaccessible due to the area requiring 2 keys and only 1 key spawns that you can access in the Goroud area.

I believe the mini boss gem in the goroud temple is suppose to drop the second key I could be wrong.

only seems to drop beleganons 5.

Thank to you for your time.
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Ithilsilą



Joined: 15 Feb 2007
Posts: 323
Location: Catalonia

PostPosted: Wed Jan 18, 2017 11:11 am    Post subject: Reply with quote

The Goroud Queen requires three keys iirc. They are to be found in the Southern Mirkwood (through tree entrances).
No key in the temple.
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Thorgal



Joined: 10 Feb 2007
Posts: 706
Location: Switzerland

PostPosted: Wed Jan 18, 2017 12:43 pm    Post subject: Reply with quote

is necro still bugged? - havent been in dol guldur for a long time.
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CyanABX



Joined: 05 Feb 2007
Posts: 168

PostPosted: Wed Jan 18, 2017 3:18 pm    Post subject: Reply with quote

Thorgal wrote:
is necro still bugged? - havent been in dol guldur for a long time.


I was there about two months ago and he de-spawned as well. I thought it was just that instance, but it appears to be an issue.
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Thorgal



Joined: 10 Feb 2007
Posts: 706
Location: Switzerland

PostPosted: Fri Jan 20, 2017 11:04 am    Post subject: Reply with quote

gonna check it out next time.

he despawns when being attacked? or on sight? in which room? lured outside? will try not to have similar conditions
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thalihammerfist



Joined: 28 Sep 2015
Posts: 38

PostPosted: Sun Jan 22, 2017 5:09 am    Post subject: Reply with quote

For me he despawned as soon as I was running over to attack him in boss room.

I killed two mobs prior to running to him directly.

The manor in which he despawns has an animation is if a summoned creature is being unsummoned if that helps.
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Exavior



Joined: 28 Jan 2007
Posts: 309

PostPosted: Sat Feb 04, 2017 2:24 am    Post subject: Reply with quote

Is Asrūta (The One True God) Supposed to be at the top of Fuinost (acid) Tower? It was an interesting run with him at the top as well as Celedring!
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Thorgal



Joined: 10 Feb 2007
Posts: 706
Location: Switzerland

PostPosted: Sat Feb 04, 2017 10:24 am    Post subject: Reply with quote

depends if the boss spawned out of a "force sphere" that contained him. if the person who destroyed the sphere got killed, the spawn might have stayed in the area without despawning.

force spheres spawn very (VEEEEEEEEEEEERY!!!) rarely after killing a "boss". first sphere i ever saw was killing the keyholder orc in osgiliath, and it spawned out a naz after being destroyed.
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Exavior



Joined: 28 Jan 2007
Posts: 309

PostPosted: Sat Feb 04, 2017 8:48 pm    Post subject: Reply with quote

Fair enough. It burned a few heal pots so I guess that must've been the reason. Not fun battling a mob that's got "On Hit WOF" and vampiric regen. You can deal with it when you're expecting it! Was a bit of a surprise.

I got a nice drop off him, so can't complain too much....
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illuminus
Vala


Joined: 29 Jan 2007
Posts: 382

PostPosted: Tue Mar 07, 2017 3:51 pm    Post subject: Reply with quote

Necro should spawn like always. Only thing I can see is maybe the shadow death knight model it uses won't load. I redrew his spawn trigger and put a partially underway work in progress version of Arda up now. Let me know or I will run Dol Guldur at some point. One Ring swapper and nazgul surprise is running btw.
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Exavior



Joined: 28 Jan 2007
Posts: 309

PostPosted: Thu Mar 09, 2017 10:51 pm    Post subject: Reply with quote

Ok, is that why my One ring keeps on un-equipping when I log in?
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Thorgal



Joined: 10 Feb 2007
Posts: 706
Location: Switzerland

PostPosted: Sun Mar 12, 2017 10:46 am    Post subject: Reply with quote

i see that the party bonus xp also is gone. is that on purpose?
if not, could i ask to have it back? its not very much xp - i know. but when you are reinced 3rd time, this little xp is worth a lot.

concerning the naz surprise: could you mplease explain it again?
nazes wandering around or when killed in dungeon new spawn?
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Thorgal



Joined: 10 Feb 2007
Posts: 706
Location: Switzerland

PostPosted: Sun Mar 12, 2017 7:12 pm    Post subject: Reply with quote

necro still despawning :/
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illuminus
Vala


Joined: 29 Jan 2007
Posts: 382

PostPosted: Tue Mar 14, 2017 3:47 pm    Post subject: Reply with quote

I'll check him again today and get this working. Yes bonus xp is gone. I intended to stop it before the beginning of the new year as it is so it ran quite a while longer than expected anyways. I had also adjusted many of the costs at stores so gear would cost less gold. This is particularly aimed at the arrow stacks and equipment sets from the old days. That is still in progress.
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illuminus
Vala


Joined: 29 Jan 2007
Posts: 382

PostPosted: Thu Mar 23, 2017 3:02 pm    Post subject: Reply with quote

Necro has improved invisibility in his sorcerer spell list. Might have to look around with true seeing or wander around by the burning skull and red ghosts feature where he spawns to aggravate him. I will have to come in as DM at some point so we can test quickly and see what happens.
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