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The Lands of Arda The Greatest Neverwinter Nights Persistent World in The Lord of the Rings setting
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Exavior
Joined: 28 Jan 2007 Posts: 309
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Posted: Sun Mar 23, 2014 7:51 pm Post subject: Item List - Missing/Wrong/Incomplete. |
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Hi All,
I'm going to try and update the map to include the new additions to the world, and so I need help!
If you know of anything on the map that is wrong, or incomplete, or just plain missing, then let me know here! I'm especially interested in finishing the list of items needed for forging stuff.
So, let me know here and I'll try and add it on as soon as I can!
Cheers |
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Gupps
Joined: 07 Feb 2007 Posts: 485
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Posted: Mon Mar 24, 2014 9:25 am Post subject: |
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Great job err of the top of my head whilst at work. The main areas missing are all the stuff downsouth that serra et al added. I havent a bloody clue what and i suck at directions, maybe we should ecplore? I need to check for broken doors since graphic revamp there too.
Things I have added/modified.
Mithlond now comprises of 1 central area and then 4 areas around it.
Mithlond North east has the hidden forest
Lake evendim (just next to town of baraketter(?)) cave
Mithlond castle door leads to arena (next to vision of fingolfion)
Dol guldur now more menacing and pretty (oop I said too much, err forget I said that, its not undergoing a change atm, oh no, no siiiire, these arent the droids you are looking for) |
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Exavior
Joined: 28 Jan 2007 Posts: 309
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Posted: Mon Mar 24, 2014 11:01 am Post subject: |
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Cool, I know I need to re-map mith. gonna do that when i re-inc.
I only map the external maps, not the dungeons, so unless the topography changes, I won't need to redo a map!
If you find an item that's listed wrong, or you find a new item then I would like to know:
1) Map dungeon is on.
2) Dungeon Name.
3) What level the boss is on
4) Boss's Name
5) Item Name
6) Item Stats (if any) |
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Ithilsilà
Joined: 15 Feb 2007 Posts: 323 Location: Catalonia
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Posted: Mon Mar 24, 2014 12:06 pm Post subject: |
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North of Kermlesra (Tul Hara) there are quite a few new areas. Some are very tough though.
Then there is the warlord isle off the northern part of the Forest of Sara Bask (cave entrance to the NE, over the cliff down the stairs). Quite a few bosses here and a labyrinth too.
Both new regions are for reinc. epic level chars though. And both areas could create a lot of lag too, spawns are huge. |
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Thorgal
Joined: 10 Feb 2007 Posts: 706 Location: Switzerland
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Posted: Mon Mar 24, 2014 12:24 pm Post subject: |
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ohhhh sealords island is available?
if yes - those who wanna go there take :
1. sonic and elect dmg res for mele
2. pierce protection for the DEADLY archers. the shoot at long range and till u get to them u might be dead... they do cold (or sonic) dmg - i dont remember right
go in party for the first try - its hardest place i know _________________ May my Sword shine in battle with courage and honour.
May each of my actions and deeds give honour to my ancestors, each of my blows honour to my Gods. |
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Ithilsilà
Joined: 15 Feb 2007 Posts: 323 Location: Catalonia
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Posted: Mon Mar 24, 2014 12:53 pm Post subject: |
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Oh I havent been there yet since the server has been up. Dont know if it is available. |
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Gupps
Joined: 07 Feb 2007 Posts: 485
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Posted: Mon Mar 24, 2014 1:35 pm Post subject: |
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will have to check if its available...
Its harder than evendim? where noone has killed final boss yet?
some drops from evendim, best I can rember will get u stats when I can, but so people know they exist.
Guardian of the caves (snake) lv 1 boss - Druid staff, bullets with hold person (lv 30), arrows with hold person (lv30)
Roaming bandit (can spawn anywhere in complex) - Rohirrian riding chaps (ranger armour)
Captured hill Giant (on battlefield) - excavators pick (heavy pick), double edged axe with + electric damage.
General of the orc armies and summonned ice elementals (lv1 tower from battlefield) - Glass axe (dwarven battle axe, sonic damage, +4); Betrayal of Evendim (book) immolate weapon, wounding whispers, elemental shield; Betrayers blade (bastard sword, sonic, keen +3), Mesmerising cloak (+5 soak 10, wiz slots, 5/-pierce/blud/slash).
Princess of the lossoth (lossoth sealed chamber) - bloodied tear (5 x heal, 5x mass heal then expires)
Druid gatekeeper (sealed chamber) - bag (80% weight less), book (cast identify), helmet ( +6 soak 10, cast clarity 2x immunity to lots of spells), Druid torch (lv 8+9 spells, +wisdom, Hips)
Cleric gatekeeper (sealing chamber) - Warhammer (sonic, mass crit, +4, keep), flail of the foul (sonic, mass crit, +4, keen)
Fused rock (sealing chamber) - Boots (forgot stats)
The unnamed one (unnamed ones chamber) - Prismic armour (bard/rdd, heavy armour, bard slots, imp evasion, minus to arcane spell failure), Prismic shield (heavy shield, minus to arcane spell failure, other stuff), Necklace (immunity to KD)
The true unnamed one (hidden in rocks in mountain area) - No drops recorded, noone has killed. |
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arawindor
Joined: 18 Nov 2011 Posts: 106 Location: Italy
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Posted: Mon Mar 24, 2014 2:42 pm Post subject: |
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feel like we have content for next 2 years;)
...and I'm still trying to figure out where each of the 12 pieces of cloth of aman drops...lol _________________ Do not be afraid to leave something behind. The things most dear to us never leave us |
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Krill Iagdtod
Joined: 13 Jan 2014 Posts: 44
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Posted: Wed Mar 26, 2014 7:43 pm Post subject: |
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Dropped by first boss in Angikyra
Gift of Varda; AC natural +3, improved evasion, improved universal saving throws +3, only usable by good
Downstairs Lady of Orbs drops
Saintsblood Pearl: Heal and restoration
Downstairs:
Featur
Robe of Featur, repairable in Trollshaw
Downstairs Lord of something
He dropped Forest Bowguard |
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Exavior
Joined: 28 Jan 2007 Posts: 309
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Posted: Wed Mar 26, 2014 9:10 pm Post subject: |
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Well, good to know I'm looking in the right place!
Is what is gift of varda? Boots? Belt? Ammy? |
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Krill Iagdtod
Joined: 13 Jan 2014 Posts: 44
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Posted: Wed Mar 26, 2014 10:22 pm Post subject: |
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Doh, missed that important bit, Gift of Varda is an amulet. Several said 'oh forge piece' so I guess it helps make something as well, no idea what. |
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Krill Iagdtod
Joined: 13 Jan 2014 Posts: 44
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Posted: Thu Mar 27, 2014 7:24 pm Post subject: |
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A few more:
Tholhollin Helm, third level boss Isenguard
+3 Soak 10 damage
Con +2
Improved Saving Rolls Fortitude +5
Aratocam Light Hammer, Servant of Thingy, Galadrial's House, Ost in Edhil
base dam 1d4, base threat x2
Dam bonus positive energy 1d6
Enhance +3
Str +2
Massive crits 1d8
Camouflage Cloak Saruman
Usable Ranger, Rogue, Bard
Hide +5
Spells: Invis (NOT Imp Invis), Purge Invis, Freedom of Movement, Neutralize poison
Valglin's Rapier, dropped in Tigoreth, not sure however in which house there, Royal or Captain
Rapier, base dam 1d6, base threat 18-20x2, piercing
Dam bonus positive energy 1d8
Enhance +3
Improved Evasion
Keen
Massive Crit 1d6
Itangast, dragon Withered Heath
Sevent Star Crossbow, Dwarf Only
base dam 1d10, threat 19-20x2, piercing
Attack bonus +4
Bonus feat point blank attack
massive crit 1d8
regen +4 |
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Gupps
Joined: 07 Feb 2007 Posts: 485
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Posted: Fri Mar 28, 2014 8:47 am Post subject: |
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Damn you Llirk, you have too much gear..
I need to get playing more! |
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Krill Iagdtod
Joined: 13 Jan 2014 Posts: 44
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Posted: Fri Mar 28, 2014 3:05 pm Post subject: |
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You can have the crossbow if you like, I'm sure it'll be extra useful for you.
Oh ... and Nauglamir that drops from Scatha is an amulet. |
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Krill Iagdtod
Joined: 13 Jan 2014 Posts: 44
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Posted: Sat Mar 29, 2014 4:28 pm Post subject: |
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Scatha
Bracers, Braclets of Ice
AC 3, Cold resist -20, Fire vulnerability +10, Regen 2, Parry 5
Itangast
Bracers, Gloves of the Long Death +3
AB +3, damage bonus cold +2, monk only
Ururial
Eol's Smithy Forge item |
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