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Change of XP gain
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SerraAvatar
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Joined: 29 Jan 2007
Posts: 573

PostPosted: Wed Nov 05, 2008 3:07 pm    Post subject: Change of XP gain Reply with quote

Heya Aule, I just talked to other players, and we think 4 times more XP is way too much. We rather like to have no XP loss for partyplay. We even want to encourage parties. Our suggestion is just having the normal XP as always, but in parties times 1,25.
Thanks Smile
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Decho



Joined: 06 Feb 2007
Posts: 4

PostPosted: Wed Nov 05, 2008 3:57 pm    Post subject: Reply with quote

Hi.

I agree, you should change it back to way it was. x4 XP is just too much...
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CyanABX



Joined: 05 Feb 2007
Posts: 168

PostPosted: Wed Nov 05, 2008 3:58 pm    Post subject: Reply with quote

The xp is a little too much. I like the idea of party xp and increasing the xp in low level places.
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oulu



Joined: 31 Jan 2007
Posts: 188
Location: Finland

PostPosted: Wed Nov 05, 2008 5:32 pm    Post subject: Reply with quote

AGree too that the exp is too much. As serra stated above an increase in party xp ( 1.25x exp for everyone in party) would be much more welcome.

Said this also on behalf of players Jevs and jedilate
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Exavior



Joined: 28 Jan 2007
Posts: 309

PostPosted: Wed Nov 05, 2008 5:40 pm    Post subject: Reply with quote

Ditto!
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mandix



Joined: 15 Feb 2007
Posts: 56

PostPosted: Wed Nov 05, 2008 8:27 pm    Post subject: Reply with quote

i agree im 3rd reincarnated but it feels like im only reincarnated 1 time but just with better stats Smile
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Aule
Vala


Joined: 28 Jan 2007
Posts: 64

PostPosted: Wed Nov 05, 2008 10:51 pm    Post subject: Reply with quote

Heya guys,

Thanks for the comments. And I guess I went a bit overboard. I have done a couple things to balance things out.

I adjusted the following parameters:

Original Arda:
Base Experience: 100%
Party Improvement: 10% per member

Arda v649:
Base Experience: 400%
Party Improvement: 10% per member

Arda v650:
Base Experience: 125%
Party Improvement: 25% per member

I kept a bit of a baseline bump, so that it doesn't take ages to level like it originally did. I also improved the scaling for parties. Here are the results:

Party size --- Experience portion per member
1 --- 100%
2 --- 75%
3 --- 66%
4 --- 50%
etc...

Enjoy,
Aule
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SerraAvatar
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Joined: 29 Jan 2007
Posts: 573

PostPosted: Thu Nov 06, 2008 6:02 am    Post subject: Reply with quote

Heya Aule, thx for having an open ear Smile


Quote:

Arda v650:
Base Experience: 125%
Party Improvement: 25% per member

Party size --- Experience portion per member
1 --- 100%
2 --- 75%
3 --- 66%
4 --- 50%

If I understand this correctly, nwn calculates the XP like:
(Monsters XP figured out by CR and killers lvl maybe)*(1 + 0.25*number of players)/(number of players)
That would mean we still had less XP in parties than alone. You ve to consider that in a party, you ve to wait for people, divide loot (raising dropp rates is not they way!) and have to walk to next place earlier after having cleaned an area (walking doesnt give XP *g*).
So if you wanted to take our suggestion, the normal XP and +25% in party, you should have made the following changes:

Short calculation:
n= number of players

Gained XP in party [%] = 125 = (100 + n*x)/n
--> (125*n-100)/n =x
So x has the above expression for n>1, and is zero for n=1.
Arda v651:
Base Experience: 100%
Party Improvement: (125*n-100)/n% per member

Party size --- Experience portion per member
1 --- 100%
2 --- 125%
3 --- 125%
4 --- 125%

If we compare your suggestion to old arda, and mine, we get:
Code:

           Yours                                                       Mine
n ---- XP/(old arda for one player)         XP/(old arda for one player)
1         125                                               100
2          93.75                                           125
3          82.5                                             125
4          62.5                                             125

Calc for your XP/old are
125*(1+0.25*n)/n/100

So if Im not totally wrong with my assumptions, and if you really want to encourage party play AND have faster XP than Arda6.48, Id use my calculation.
I hope you dont get tired of all my writing and "extra" wishes, just trying to help and improve arda Smile[/code]
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Drumma



Joined: 29 Jan 2007
Posts: 2

PostPosted: Thu Nov 06, 2008 9:53 am    Post subject: Reply with quote

I agree with serra. party-play should be encouraged more.
btw nice to see that arda is so alive again:D
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CyanABX



Joined: 05 Feb 2007
Posts: 168

PostPosted: Thu Nov 06, 2008 1:30 pm    Post subject: Reply with quote

On second thought I actually agree with a XP increase. However, only pre-reincanration. There is a lot of old Arda players that I would like to see back. Arda currently is only for power build and heavy forged vets.

After mentioning high hp mobs, super-cleric mobs, and high damage bosses. I was told that " You must not like a challenge". How is infinite casting shifters with 80+ ac or quick weapon changing weapon masters or 40 IGM shielded mages a challenging? It isnt.

We should cater also to the casual player. I propose a x3 xp increase for pre epic levels. It would also give some of us a chance to try less powerful builds. I tried a archer after Arda came back but banked it around level 22. It was getting ridiculous on the amout of xp needed to reach the next level ,not to mention arrows.

The vets were given reincarnation. Lets give x3 xp increase to the casual. It is becoming a reincarnated world anyway.
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SerraAvatar
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Joined: 29 Jan 2007
Posts: 573

PostPosted: Thu Nov 06, 2008 2:01 pm    Post subject: Reply with quote

I think with that opinion you are standing alone, Draco.
The players wont come back if you bring in crazy XP.Why not distribute free perma-haste items? O_o
They are not comming back because they either dont know about Arda beeing back, or because they just dont want to play NWN anymore.

Arda still needs to be protected from an overrun of reincs. Players still arent reincing ecah build, and that is good like that. Reincs should be rare and not so cheap as you wish.

And the biggest point is, that with my proposed XP script (if it worked, up to Aule to correct me Smile ) party play will be encourage wastely. So casualplayers will have full support of the so called vets, showing them Arda. I really think its that party XP thing that will solve all our balance probs.

Quote:
Arda currently is only for power build and heavy forged vets.

Totally untrue. These days Im running around with a char that doesnt even have a helm nor an ioun stone =) And I know players having chars which are still far away from beeing "heavy forged"
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Thorgal



Joined: 10 Feb 2007
Posts: 706
Location: Switzerland

PostPosted: Thu Nov 06, 2008 10:33 pm    Post subject: Reply with quote

Hello everyone

Let me explain my point of view:

I d like to enforce party playing. The more ppl there r on a patry the more fun there is. Party playing shouldn’t be charged with an “extra xp fee”. This will scare off ppl and enforce soloing. Sometimes I m sad there are not more ppl online who are around the same lvl in order to make party.

Xp table is a bit too hard. It takes ages to lvl up a char, especially when getting the last lvls – I m not saying we should have a table that makes lvling too easy – Arda wanst, isn’t and shouldn’t never be a power server. However, an xp table that is a bit friendlier would be welcome.

cheers
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CyanABX



Joined: 05 Feb 2007
Posts: 168

PostPosted: Thu Nov 06, 2008 10:34 pm    Post subject: Reply with quote

I am curious to what Aule has to say. After all he is the DM and the one who implemented the xp change. Yes, party xp will be nice. But mostly it will be vets helping lower vets level in Mordor.

I
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SerraAvatar
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Joined: 29 Jan 2007
Posts: 573

PostPosted: Fri Nov 07, 2008 5:48 am    Post subject: Reply with quote

Heya Thor Smile
The XP table already has been changed, do you remember the times where you needed more than 4mio to get to lvl 40? Smile

Im sure, some months after cahnging the table again, some1 will find the XP needed for lvl 40 to high, somewhen we should just stick with the table we have. And I think the moment is now.

Arda has been enjoyable for years. I have no clue why we should make it now easier and easier to lvl? Why exactly now? Arda isnt meant to be a perma haste server, was never. The toughness of areas hasnt increased, madwacks mordor was far harder than it is in our days, with mobs mordenkaining and so on. The only area added being harder than some parts of mordor has been YM so far. And newly added areas are designed to be playable for non reincs and will only have few additional areas where reincs might find their limits.

It clearly has to be a priviledge to have a char reinced, otherwise we ll change all the pwoerlvl of arda. That would evem make me stopp playing, I like arda as medium magic world, not as perma haste server.

Quote:
Yes, party xp will be nice. But mostly it will be vets helping lower vets level in Mordor.


When having no XP penality in party, Ill offer my help to new players as well, and other "vets" should follow that example. The condition is "without pen", since Im having a RL too , working on weekends in addition to playing also on areas, and really dont have the time to spend twice as long lvling my chars (currently having 50% of XP for 4 player party) Wink
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Aule
Vala


Joined: 28 Jan 2007
Posts: 64

PostPosted: Fri Nov 07, 2008 11:07 pm    Post subject: Reply with quote

Heya guys,

I have to put my couple of cents in here. I really don't like the idea that you get more individual experience in a party than not in a party. I do understand the idea of making parties important, but not at the expense of a scaling. I have to admit that simply chopping experience by 4 with a party of 4 is not reality, because you learn by participating better than experimenting. But you shouldn't learn faster in a group doing a portion of a task then if you attempt to do the entire task yourself.

Oh, well, that's my input for the moment. As it stands we're already shifted quite a bit more in the direction everyone wanted from the original version. I really didn't want to start introducing too many new things, as that might get a bit chaotic (but then I like a bit of Chaos).

One of the concepts that I've been kicking around for years that I've always felt would be good overall for Arda is a custom level limiting for items. Trust me, I've thought about it, but never pushed it into reality. The idea is to balance things out so that a newbie at level 10 is not so nearly outclassed by a oldbie at level 10. This also means that being a reincarnate is much more important, because item levels would not consider reincarnation. Just babbling out loud.

On a side note I did invite quite a few people to check out Arda, so if you see someone new give them a yell.

Enjoy,
Aule.
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