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Module Update
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illuminus
Vala


Joined: 29 Jan 2007
Posts: 382

PostPosted: Thu Nov 19, 2015 12:14 am    Post subject: Reply with quote

version 668

module
* dropped more floating brush to ground level in some areas

orcs
* some of those who dropped 1000 or 1500 gold now drop 500

Macilrómen ("Sunrise Sword") - forged greatsword
* added +5 AC deflection bonus vs. orcs and outsiders
* as with the bows we will manually exchange any with the old properties for this new one

sea-lord isle
* ancantar: water elemental bodyguards, modified stats
* drops: replaced halberd +4 with divine fury katana, 10 to 50 Iron Bow Arrow II might drop
* modified drowned ones

gundabad
* repaired deep mines and grand cavern deep

rhudaur
* added ruin of tanoth brin and undead petty dwarf halls at armoq-al-wanu
* requires keys from blogath (reusable) and ethacali (expended)
* petty dwarf ghosts may drop dwarf rune forge item (1 in 20 chance)
* miffli may drop a named short sword, chain mail, 10 to 50 Iron Bow Arrow I
* about level 16th to 40th depending on build and kit

ost-in-edhil
* floating chest in celeborn house set to floor level

carrock forge
new Bard's Bowman Tunic can be forged
final stats are:
cloth armor, +5 Dex, +5 AC, +6 AC vs. dragons, DR +6/10, improved evasion, (arcane archer, ranger, half-elf, human)


Last edited by illuminus on Thu Nov 19, 2015 12:21 am; edited 1 time in total
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Thorgal



Joined: 10 Feb 2007
Posts: 706
Location: Switzerland

PostPosted: Thu Nov 19, 2015 12:20 am    Post subject: Reply with quote

looks nice. thx for the improvements!!!

just played with drakes and that was fun to see the new skins

and the xp bonus seems to work also
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illuminus
Vala


Joined: 29 Jan 2007
Posts: 382

PostPosted: Thu Nov 19, 2015 12:33 am    Post subject: Reply with quote

That reminds me the zero xp module default is for now bumped up to 2% at least for a while so everyone will get standard xp and a little bonus as well.

I forgot to put the new stats Macilromen into the hidden forge chest but it will go in on the next version in a month or so. So for now it will forge with original stats. Regardless there is a blueprint with the new stats the DM can manually create for now if players need it.
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thalihammerfist



Joined: 28 Sep 2015
Posts: 38

PostPosted: Thu Nov 19, 2015 1:11 pm    Post subject: Reply with quote

Sounds awesome thanks for the update. I have been enjoying the xp bump almost got my first 40.
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illuminus
Vala


Joined: 29 Jan 2007
Posts: 382

PostPosted: Thu Nov 19, 2015 7:27 pm    Post subject: Reply with quote

Great!

I just did a reupload to add/fix a couple things.

The new archer tunic forge wasn't listed before. It now shows up and I verified the item will forge.

Macilromen is not a forge after all but seems to be a drop. Doh!

Added an inexpensive 4-stack of hunting arrows to help low levels at Mith, Bree and Riven. Good against skeles, bandits, animals.

Also added Iron Bow Arrow I to Riven blacksmith store. These are very expensive.

Looked at some quirky stuff in the blood-wight level at Rileneldor. Removed the fireball zombies group to take the load off the server. With so much to track the extra spawns occasionally prevented the server from running a drop script. Also the spawn triggers were moved away from the portcullis trap door room. So sometimes spawn groups or the blood-wights would not show up. Now with them put in place you can't help but pass over it and trigger everything as it should be.

v668 should be a good one now.
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Thorsson



Joined: 13 Aug 2015
Posts: 108

PostPosted: Fri Nov 20, 2015 11:26 pm    Post subject: Reply with quote

Illuminus, you rock bro!
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illuminus
Vala


Joined: 29 Jan 2007
Posts: 382

PostPosted: Wed Dec 09, 2015 12:14 am    Post subject: Reply with quote

mini update
mostly resource consolidation to free up space for new stuff

all melee orcs
these all have the same 1 skin instead of 4 different kinds with almost no difference between them: immune to fear, 25% cold immu, 25% fire immu per MERP
in a few cases some of them wear equipment with a bit of element immunity too

orc archers
we are only be utilizing a handful total out of a few dozen that have been created (why?) so these are work in progress

mordor
orc holds shortcut port from boss area to entrance per request and end boss stronger
fire dogs stronger
shadow and flame stronger
hopefully all acid archers in this region are restored

ancient rusting dagger
should require 1 ang/iron in addition to the 10 fire ammy as before

epic undead - zombie lord, drowned ones, zigurbar
some of these had a little too much damage immunity so it was reduced

zigurbar mummy boss
wizard staff drop is gone, replaced with buff amulet for assassin, blackguard, monk, or sd

wintirion
most chests in the tower are locked but pickable
same archers as goblin town, deleted redundant wintirion archers

lorien
store has custom arrows with piercing bonus and double blindness effect

SLI
could end up a little more dangerous to stray inland off the road

sagath region
marsh mastiffs removed and replaced with mirkwood war wargs iirc

anduin vale regions
old 6th level eastern warg removed and replaced with grey wolf/war warg
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thalihammerfist



Joined: 28 Sep 2015
Posts: 38

PostPosted: Wed Dec 09, 2015 9:49 am    Post subject: Reply with quote

Awsome work!
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illuminus
Vala


Joined: 29 Jan 2007
Posts: 382

PostPosted: Sun Jul 17, 2016 2:21 pm    Post subject: Reply with quote

Work in progress for next update

Right now there is a monastery west and south of Tul Harar. That will serve as a location to get a key to a new dungeon back in the south section of town by the True Flame temple. However, the guards may be over powered in the current version so the curious player should proceed with caution.

Order of the Silent One, high levels

Another of the numerous native mannish cults in Middle Earth that Sauron has corrupted over time, this one is based in Tul Harar. Players may remember there was always a prayer mat temple of "the Silent One" in the south of town.

The new dungeon will flesh out this corrupted monastic order of men and provide another Black Numenorean end boss for the area. Key to the Order building itself will be available at either the White Lotus Den next door or the monastery outside of town mentioned above.

We will then have four high level dungeon adventures in south Tul Harar for tons of xp, plenty of item drops and endless high intensity play in one zone.

Trollshaws beacon tower, middle levels

When the wandering dwarf is present in the tower you will be able to turn in 10 dwarf runes for 2000 xp and a piece of forge mithril. Just to underscore their rarity, I may have found roughly 10 runes after searching Armoq-al-Wanu 20 or more times. The odds are probably better just getting mithril off the Balrog but this will go in as an alternative.

Mithlond quest, low levels

A problem for some brand new players is excessive respawning due to melee damage overload. You might burn thru cure pots faster than earning gold to replenish them. We'll have a simple quest with the caravan guard for a weak damage reduction buff item of some sort to help mitigate the problem.
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Thorgal



Joined: 10 Feb 2007
Posts: 706
Location: Switzerland

PostPosted: Fri Jul 22, 2016 3:14 pm    Post subject: Reply with quote

i m looking forward to venture into the new dungeons Very Happy
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illuminus
Vala


Joined: 29 Jan 2007
Posts: 382

PostPosted: Sat Jul 30, 2016 4:19 pm    Post subject: Reply with quote

I'll mini update the new dungeon in next week for live play. The rest can go in later on for a new version. Also in the works for much later is:

Mount Gram
Reusing the Uruk Hith orcs of Angmar and the troll guards from Gundabad for a simple gold and xp farming dungeon. No drops or bosses. If players can make it across the Ettenmoors alive they can go in for some leveling.

Denethor Quest
Turn in your complete set of Barad-Dur keys for a nice xp award.

Smuggled Goods
Quest where you mule A Mysterious Bundle between seedy southern port city taverns. Bozisha Dar, Umbar and Tul Harar is the circuit. Turn the package in to a pirate captain then move on to the next delivery. Taking the caravan will cause the package to get stolen so you have to run it but it will be a repeatable quest.
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illuminus
Vala


Joined: 29 Jan 2007
Posts: 382

PostPosted: Tue Aug 02, 2016 1:35 am    Post subject: Reply with quote

version 669b

Mini update puts in the Order of the Silent One dungeon.
Again, a key is available at either the monastery or the smoke demon in the white lotus den. Player's choice or do both places for xp.
End boss drops some okay stock campaign items, a buff amulet for monks and evil prestige classes and a useful helmet from the NWN campaign that will also serve as a forge component for Durin's Helmet available in a later update at Carrock.

White Hand arrows buyable at Isengard store
Banshee arrows buyable at Dead Marsh store
Dead-slaying arrows buyable at Bozisha Dar
Mage scrolls at Edoras arcane merchant
Natural goods at Rivendell has some stock campaign equipment for sale

Entrance to Mount Gram created but no dungeon yet. Quests already mentioned are on the way eventually too.

Celeb Ost changes:
Yes you can still mass heal skeleton guards but not the priest or mage casters or Narvi of course. Skeleton guards no longer drop gold but casters do. Skeleton casters AI should work better. Spell lists for them are improved so watch out for symbol of death spell if anyone has under 300 hit points.
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illuminus
Vala


Joined: 29 Jan 2007
Posts: 382

PostPosted: Thu Aug 04, 2016 5:15 pm    Post subject: Reply with quote

I'm re-uploading with the new dungeon areas resized. Hopefully that will work otherwise they have to get remapped.

Also added new Carrock forges:

Battle Axe of Beorn II
+4 enhance, +5 vs. orcs, 1d4 negative, 1d4 positive, 1d6 neg and pos vs. orcs, keen, 1d10 massive, beorning or human only

Ang
Borang
Aercrist ("Sea-cleaver")
Axe of Butchery
Dagger of Orc-slaying
Grey book
Container of Power (Earth)
Container of Power (Fire)

War-helm of Durin the Deathless
bludgeon resist 20, darkvision, immune to harm spell, save bonus universal +2, use limitation Dwarf only

Adarcer
Dwarf Runes
Mithril
Cu-Saggha-Brath ("The Turtle Helm")
Khazadshathur ("Dwarf-head")
Seven Books of Mazarbul
Stone Hammer
The Regal
Container of Power (Earth)
Container of Power (Fire)
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Thorgal



Joined: 10 Feb 2007
Posts: 706
Location: Switzerland

PostPosted: Mon Aug 15, 2016 11:20 am    Post subject: Reply with quote

are the "new names" (The Regal and Adarcer) also the the drops from the new dungeons?
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May each of my actions and deeds give honour to my ancestors, each of my blows honour to my Gods.
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illuminus
Vala


Joined: 29 Jan 2007
Posts: 382

PostPosted: Fri Aug 19, 2016 11:55 pm    Post subject: Reply with quote

The Regal is a helmet drop off the new end boss. I'm in the process of remapping the areas from scratch. Still super busy with tons of other things so it will take several days still.

Adarcer is a type of metal found in abundance at Celeb Ost on Narvi and in the chests.

The Mount Gram dungeon is live right now. Difficulty is a little harder than Isengard but a little easier than Castle Eldacar.
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