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oulu
Joined: 31 Jan 2007 Posts: 188 Location: Finland
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Posted: Tue Nov 24, 2009 6:01 pm Post subject: |
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Gundabad - Mouth of the Witchking
-Cons ioun stone |
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Gupps
Joined: 07 Feb 2007 Posts: 485
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Posted: Wed Nov 25, 2009 9:33 am Post subject: |
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/updated
25th Nov |
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euphonium
Joined: 10 Feb 2007 Posts: 52
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Posted: Sat Nov 28, 2009 9:56 am Post subject: |
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Goroud Temple : Goroud Gem Servant
--Veil of Daeron #3 |
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oulu
Joined: 31 Jan 2007 Posts: 188 Location: Finland
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Posted: Mon Nov 30, 2009 12:26 pm Post subject: |
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Mordor - Kra-Burzum ( Freezing Pits ) - Gorhurg ( Troll-Chief of Kra-Burzum )
-Rapier Shard #5
NY Chennacatt, Fourth Abyss: Magurgoth
-Section of Castamir's Spear #8
Minas Morgal Tower, Tower of dark sorcery: Witchking ( El-Murazor - Lord of the nazgul) 1st
-Section of Castamir's Spear #3 |
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oulu
Joined: 31 Jan 2007 Posts: 188 Location: Finland
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Posted: Tue Dec 01, 2009 12:48 pm Post subject: |
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Moon Fortress, level 5 : Nazgul(Ren the Unclean) 8th
- Staff of Aman #10 |
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euphonium
Joined: 10 Feb 2007 Posts: 52
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Posted: Sun Dec 06, 2009 3:43 pm Post subject: |
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Item name: Foam Armor (Forge item)
-Armor class : 0
-Armor bonus : +4
-Bonus feat : weapon fitness
-Damage reduction : +6 soak 5 damage
-Constitution +2
-Dexterity +4
-Elf and Half elf only |
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oulu
Joined: 31 Jan 2007 Posts: 188 Location: Finland
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Posted: Tue Dec 08, 2009 10:00 pm Post subject: |
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Minas Fallath, Caverns : Nazgul, Uvatha (the Horseman) 9th
-Gimlis axe #2 (forge)
There is #4 in the first page but i dont think its correct. |
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euphonium
Joined: 10 Feb 2007 Posts: 52
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Posted: Sat Dec 12, 2009 3:01 am Post subject: Re: The Big Arda Guide (Items, areas, etc) input needed plea |
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Gupps wrote: |
Breeland bandit house: Cormak the Northman :
-Angrist *iron cutter (dagger stats?)
-Brawlers belt (5/- blud resist)
-Hide ring (+5 hide)
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Cormak the Northman
Angamaite's Light Crossbow
=Weapon type : Heavy crossbow
-Ab +3
-Bonus Feat : alertness
-Dex +2
-Massive Critical 1d6
-Mighty +3 |
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Bido of Buckland
Joined: 10 Feb 2007 Posts: 153 Location: Ceará Brasil
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Posted: Thu Dec 17, 2009 11:51 pm Post subject: |
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euphonium wrote: |
Item name: Foam Armor (Forge item)
-Armor class : 0
-Armor bonus : +4
-Bonus feat : weapon fitness
-Damage reduction : +6 soak 5 damage
-Constitution +2
-Dexterity +4
-Elf and Half elf only |
WEAPON FITNESS??? I WANT THAT!!! HEHEHEHEH _________________ msn/Skype: michelmmatos@hotmail.com
iChat: matosmichel@me.com
GTalk: michel.matos@gmail.com |
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euphonium
Joined: 10 Feb 2007 Posts: 52
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Posted: Sat Dec 19, 2009 4:00 pm Post subject: Re: The Big Arda Guide (Items, areas, etc) input needed plea |
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Mordor (after osgilliath gate) : The watchers
K'prurian Battle Mace
-Undead 1d10 Blugeoning
-Sonic 1d6
-Enhance Bonus : Undead +4
-Enhance Bonus : +3 |
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Ithilsilà
Joined: 15 Feb 2007 Posts: 323 Location: Catalonia
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Posted: Sun Jan 03, 2010 7:18 pm Post subject: |
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Sarân Botan - Harshandat
Tirandazâ Battle Dress (robe)
+3 AC, +2 STR and CON, on hit blindness/deafness (25), regen +2
shows up only if youre human, otherwise your walking around with an invisible body but head, hands and feet |
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euphonium
Joined: 10 Feb 2007 Posts: 52
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Posted: Tue Feb 16, 2010 2:36 pm Post subject: |
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Ghabaras : Obed's tomb
Item name: Staff of Medra
- Magic staff
- Wiz/Soc Lv8 slot *1
- Chain Lightening *2/day
- Greater stone skin *1/day
- Mind Blank *1/day |
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illuminus Vala
Joined: 29 Jan 2007 Posts: 382
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Posted: Sun Mar 14, 2010 2:20 pm Post subject: |
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I'm not sure if it was preserved, but in the weeks before Arda 1 was closed down, there was a new tower adventure in far south (Kermlesra or Dushera) that also had connections to a sewer network under the town which further led to a crypt area with a mummy boss.
Also, there was a tower in the north in Dyrian which had a basement area added. It had a fire giant end boss.
These each had some new items in drops on various bosses. |
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SerraAvatar Site Admin
Joined: 29 Jan 2007 Posts: 573
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Posted: Sun Mar 14, 2010 2:58 pm Post subject: |
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They even have very good dropps
I really like how you used the interior placables in the Kermlesra tower btw. All the skull piles near the beds of the crazy couple lol =) |
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illuminus Vala
Joined: 29 Jan 2007 Posts: 382
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Posted: Sun Mar 14, 2010 4:52 pm Post subject: |
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My biggest concern was that it would be too difficult for people to figure out how to navigate the whole adventure leading to the mummy dude at the end. Well, actually that was my intention, to keep constraints on drop accessibility. But, too much of a pain would make people avoid it altogether. I hope it is reasonably balanced in this sense. Actually, I'm itching with nostalgia to run through all the many adventures again. |
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