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The Big Arda Guide (some outdated info)
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Gupps



Joined: 07 Feb 2007
Posts: 485

PostPosted: Fri Nov 14, 2008 9:33 am    Post subject: The Big Arda Guide (some outdated info) Reply with quote

Post any items, locations, and item stats if you can and i will update.

TRAVEL IN ARDA




For a fee of gold certain NPC's will help you travel around Arda

Caravan in Mithlond travels to:
Bree (?gold?)

Caravan in Bree travels to:
Mithlond(?gold?)
Rivendale(?gold?)

Caravan in Rivedale travels to:
Bree( Gold?)
Edoras (1500 gold)

Caravan In Edoras travels to:
Rivendale (1500 gold)
Lorien(?Gold?)

Caravan in Lorien travels to:
Edoras (2000 gold)
Carrock(3000 gold)

Caravan in Carrock travels to:
Laketown (?gold?)
Lorien(?gold?)

Caravan in Laketown travels to:
Carrock (3000 gold)
Minas Tirith (4000 gold)

Caravan in Minas Tirith travels to:
Sirni (500gold)
Lake town(?Gold?)

Caravan from Sirni travels to:
Minas Tirith (cost?)
Langstrand (500gp)

Travel from sirni on the boat. (10000 gold)
If the quest in sirni is completed (started in the tower) a ring is granted that allows travel to sarul from sirni.

Caravan from Sarul travels to:
Koronade (4000gp)
Raj (6000gp)

Caravan from suza sumatra travels to:
Sarul (?gold?)

Boat from Nan Requain (Langstrand) To Bozisha-Dar (Raj) costs 515gold and sails at 10am 2pm 6pm 10pm

Boat from Bozisha-Dar (Raj) Sails to Nan Requain (Langstrand) costs 436gold and sails at 8am 12am 4pm 8pm

Boat from Mithlond travels once per day to Amruneur (Belfalast) (872 Gold) Boat travels at 8am, 12pm, 4pm, 8pm PROMPT!

Boat from Amruneur (Belfalast) to Mithlond (1050gold). Boat sails 10am, 2pm, 6pm 10pm PROMPT!

In Belfalas is a ship (Southern Palanrist) to Far South with a little twist Laughing

(Hint : Do not travel on this unless you conmfident you can take on a few Assasins of the same strengh as those found in say the haven of Umbars; Otherwise the only place you'll be travelling to is your bindstone..N.B DO NOT WALK OFF THIS BOAT INTO THE SEA, IF THE BOAT DOCKS AND YOU ARE IN THE SEA YOU WILL BE STUCK!!)

Boat from suza sumar travels once per day to Erech (I think?)

Here is a link to a map of arda as provided by Exavior, Thanks to him:

http://www.exaviormusic.com/audiotracks/ardamap.zip

Click

or

Right click "Save target as"

file is 4.3MB

P.S best viewed in anything other than IE. For some reason IE messes up the deep south rendering.



ARDA'S ITEMS

*See the "Arda Item Locations" stickied post for the most up-to-date info -energon



RED Text indicates we do not know stats of item
BLUE Text indicates we do not know boss name
GREEN text indicates we do not know area name
ITEM of Wibble indicates we do not know exact item name


Tul Harar - Temple, main boss
- Nightfang: rapier, +3, 1d8 Divine, Keen, Vampiric regeneration 3
- Southern Hammer: warhammer, +3, 1d8 Negative, +1 Con, +1 Str, Keen, Dwarf only

TOL BURUTH -Sub Level -Dernwyn
Taulrin (name?), Boots KD immunem, Only for prc without PDK

THE NORTH WASTES - ASHKIA TEMPLE- Dongorath
-Paer


Mordor - Dunthang - Level 5 - Grunp ( Executioner of Dunthang )

Mordor - Dunthang - Level 5 - Grank ( Captain of Dunthang )


Naurindol, Lower hall
-Angamites scimitar (stats?)

Taurang, level 2 : Lady silion of helms
-Helkaluin #2 (forge)

Taurang, Level 2 :Taurclax Master of Taurang
- key to the master citadel (helms)
- Gypsy Belt, Bard spell slot 3, 4, 5, 6, charisma +5, only usable by bard, perform +4

Taurang, Lower Halls: Khelekar
-Boots of the Prophet, +3 Wisdom, +6 listen, +4 spot, +5 taunt, True Seeing once per day

Mirisgroth : Valkist masterisgroth
- Rillas staff #10 (forge)

Westermarche (sp), The Caves of Hogo Tarovan : Witch
-Staff of aman #1 (forge)
-Cuen's Rapier ("Life Giver") - 1d8 pos. energy, +3 eb, vampiric regen 3

Rendar Tomb near Hogo Tarovan : Rendar
-Greater Spell Mantle Potions

The forest of sara bask, Tomb of Kathaud Izain : Kathaud Izain (Insane Wizard)
- Piece of belegennon #2
- Cammaedhros (S. Hand of Maedros ) - +3 1d8 magical +2 str +2 regen, only monk
- Kirrauko (S. "Demon Cleaver") - Battleaxe: +3, +4 vs outsider+monstrous, 1d6 magical, 1d4 divine vs Outsider+Monstrous, Keen, On hit Stun 10% dc18 4 rounds

The Great Stairs : Guzar
- Little Claw Dagger ( +3, +1d6 magic, +2 dex, rogue only)
-White Morning-star (+3, +1d8 sonic, keen, light 10m (white))

The Great Stairs: Ladnoca
-Herugrim (bastard sword, +3, +4vs Orc, +1d6 cold vs orc, +1d4 divine, +1 con, keen)

Geshaan,Ty-Ra-Rana : Taran
- Helm of Understanding (Spell Penetration,+6 int)
- Prince armour * Herannon ((heavy, 6/1) AC vs Orc and Outsider +4, AC +3, acid resist 15, con +1, str +2, disc +4)
- Pixie Bow (stats?)
- Helalukin sword shard #1 (forge)
- Monk gloves of wibble
- black claw left and right (kamas) (stats?)

Angkirya - Upper Level - Vallandor ( Wizard of Orbs )
- Shard of the Soul Devourer #7

Angkirya : Lower Level: Featur
-Cloth of aman #6 (forge)
-Belagon armour #5 (forge)
-Book of Lore ( Forge Item )

Angikyra, bottom level: unknown boss
- Bowguard (bracers immune to kd, imp evasion, +4 dex, Ranger only)

Celeb Ost : Navi
- Dagger of holding (stats?)
- Cloth of Aman #3 (forge)

Minherath, The Long Travellers Rest :Curuband
- Amulet of the office (Amulet: +2 int, Wiz slot 4, +3 appraise(could be lore), Only usable by wizard
- Temple Key

Forest of Eryn Vorn : Dintam (Petty Dwarves)
- Dock Key

Forest of Eryn Vorn, Vision Temple: Cennaigh ( Blood Wight ):
- Gate Key
- Container of power (Earth)

Mora Hal ( The Bog Coast ), Minus Thonfalon - lvl 1: Carandae (S. Red Shadow )
- Door Key
- Belt of Mighty Blow (+2 AC, bldg, piercing, slash 5% redux, 2x frenzy [7] per rest)

Mora Hal ( The Bog Coast ), Minus Thonfalon - lvl 2 :Belewen of Maros ( Retired Captain of Umbar )
-

Mora Hal ( The Bog Coast ), The Cade Cave :Rhoti ( Petty Dwarves )
- Rilennon (S. Brilliant Armor, heavy armour 8/1, AC +4 vs. Monstrous and Outsider, AC +2, str. +2, only usable by good, regen. +1)

Mora Hal ( The Bog Coast ), The Cade Cave :Paz ( Petty Dwarves )
-

The Forest of Eryn Vorn - Meur Tol (Bef. "Great Hole"):Harnikil ( Petty Dwarves )
-

The Forest of Eryn Vorn - Meur Tol (Bef. "Great Hole"):Zeddac ( Petty Dwarves )
- Door Key

The Forest of Eryn Vorn - Meur Tol (Bef. "Great Hole"):Dintam ( Petty Dwarves )
- Dock Key

The Forest of Eryn Vorn - Meur Tol (Bef. "Great Hole") :Boghan ( Clan Leader )
- Greave of Arm ( Bracer: +2 AC deflection, +2 STR)

Temple of the true flame: main boss
Ring of Barahir (Str +3, Regeneration +2, True Seeing, Heal (11) 1/Day, Human races and good only)

Tanturock, Menelcarca: Arduin (Herald of Orbs)
- Bullet of Holding (50) On Hit: Blindness DC-20 10% / 4 Rounds

Tanturock, Menelcarca :Arduvial (Master of Menelcarca)
- Entrance Key to Angkirya
- Boots of steadiness (+5 con +2 strengh)

Dead Marsh crypt: Energy core
-Monk gloves (stats?)
- Energy Core (Item) (stats?)

Raj, The Ice Seller's Estate, The Ice Caves, Level 3, Eastern Great Cavern : Ice Lord
-Baton of the chill touch (Cold Orb [15]/5x per rest)
-Container of Power (Water) (forge)
-Warcrafter's Armor (stats?)
-Mithin (Forge)

Mordor, Acid Tower (forgot which one): Bolvag ("The Ordanier")
-Piece of Numenore #5 (Forge)
-Cloak of changing (stats?)

Mordor,Left tower Carach Angren, Fuinost Tower lvl 5: Celedhring (chilling Silver, mage)
-Betheal's Eket (Shorsword, +1d8 divine, +4 eb, keen, only usuable by gnome and halfling)
-Ioun stone (absorbs up to 50 levels of up to level 4 spells before becoming useless)

Havens of umbar, The Lair of the Undying One: Adunaphel ( the Quiet ) 7th
-Cloth of Aman #10 (forge)
-Lord's Axe of Kendarca (Great Axe, Cold 1d6, Enhancement bonus +3, Str +1)
-Boots of Traceless Passing (+3 AC, HiPS, cold resist 10, Dex +2, Concentration, Hide, Move Silently +5, 3x invisibility per rest)
-Mace of the Huntsman (vs animal +1d10 magical, +1d6 magical, EB +4, keen, mass. crits. 1d4)
-Wardress of Adunaphel (damaged)
- Staff of Aman #9 (Forge)


Havens of umbar: Verdekaar
-Stick of the Druid (Spell slots 6,7,8. +4 Wisdom. +3AC vs Undead, Offhand doobery)
-Sea-Wind (tower shield), ac +3, piercing resist 10, con and str +2, gust of wind once per day, only for humans and elves (?)


Raj: Erizan keep :Y'shar
-Cloth of Aman #8 (forge)
-Potion of ethereal visage
-Durcarak Dagger (+1d4 divine, EB +3, keen, mass. crits. +1d10)
- Rila staff #8 (forge)
- Leriaj's Damaged Armour (Trollshaw Forge)

Ny chennacatt, Akhorail's chamber : Akhorahil ( the Blind Sorcerer ) the 5th
-Cloth of Aman #5 (forge)
-Belegannon #1 (forge)
-Mithrarian
-Ring of animal friendship +12 anim. empathy
- Silent ring - 15m Light, Cast energy buffer 1/day
- Stone of Mind talking - ammy - 25% elec immune, +2 int & cha, +3 regen, only sorc,wiz

NY Chennacatt, Fourth Abyss: Magurgoth
- Durcarak (S. "Dark Fang") (Double bladed sword, +3 ,Bonus Damage Vs Elf 1d4 fire Bonus Damage Vs Human 1d4 fire, Negative Energy 1d8,+2 Strength, Only Use by Orc, Half-Orc, Orc of Mordor)

Mines of Moria : Balrog
-Cloth of Aman #6
-Ang(Forge)
-Ancaruin ( greatsword stats?)
- Aldarion's Bow of power (Longbow: +3ab +2 dex, Heal 1x day, Haste 2x day)

Moria, East Side, Level 1 : Maugrath
- Axe of Azaghâl ( Stone Axe ) - ( Battle axe: +2 +3vs orc, +1d8 positive vs orc, +1 str, on hit Stun(crappy dc and %)

Moria, East side, Level 2 , Shagog ( Son of Ulzog )
-Cha Ioun (+2 charisma)

Moria, East Side, Level 3 :Ulzog ( Uruk King )
-Str Ioun (+2 str)
-Belt of durin the deathless ( +2ac, 10 slash resist, death ward 1x day, only dwarf)

Goblin Pass (accessed via fungii caves, gundabad) :Halthrak *The Great Drake Bulwark of the Great Drake
- Tower Shield (+3 AC vs Giant, Dragon,+2 AC, +2 Wis, CHar,Bonus Feat KD,Cast Bull STR (10) 1/day)
-Bastion of the Great Drake(7/1 heavy armor, +4 AC, +2 Wis, Char, Cleric/Pally slot 4, Cast Endurance(10) 1/day)
- Fell Beast Armor (2/6,+4 ac,str+2,Universal saving throws +2,Regen +4)
- Los Nar *Snow Fire (Large shield, +3 ac, +2 wis, Elemental Shield(12), Engery Buffer(20) 1/day)
- Rhukszigil *Orc Spike (Light Hammer, 1d6 vs dragon, giant, orc, 1d6 magical, +3 vs dragon, giant, orc, +2)

Fungi caves, gundabad: Ungrod Batwarden
- Girdle of Gore Belt (10 resist blud, 10 resist fire,+2 str, +3 regen)
- Fiend Fury Hand Axe(1d8 vs Human, Outsider, +3 vs H, O,+2, regen +2, Vamp regen +3)
- Blood Rust Axe Hand Axe(1d6 vs good fire damage, +2, on hit slow DC 14 50%/2 rounds)
- Soldier's Might Mace(+2, 1d4, immunity to mind spells)
- Cloak of the bat(+4 ac, Darkvision, Hide, Spot +10, immunity to Darkness)
- Ghashdag *B.S. Fiery Filth club (+3, 1d8 acid, On hit disease DC 20 Filth Fever, On hit Poison DC 20 1d2 Con)
- Thief's Torch(Sneak attack +1d6, darkvision, Dex +2, Int +2, Assassin, Bard, BG, rogue, SD only, some other skill +Cast Ultravision)
- Batwardens Robe cloth armor (+3 ac, +2 char, Int, Wis, Concentration, Animal empathy, Disc +4)
- Tower of Cowering Tower Shield(+2 ac, Fire resist 10, Dex +2, On hit fear level 25, Disc +3)
- Elven Chainmail (4/4, +3 ac, Hide +6, Move Silently +6)

cardolan, House : Boss?
- Robes of the shining fist (stats?)

The Lost Isle: 2 mages bosses
-Omba *whistling star (shurrican 1d6 acid, +4, Massive critical 1d6, on hit stun)
-Boots of tumbling (+8 tumble)
- halbert of wibble

The Lost Isle tol buruth: Nazgul, Hoarmurath ( the Ice King )
-Boots of tumbling (+8 tumble)
-Vestiments of faith (cloak +5 soak 5)
-Cloth of Aman #1

Minas Fallath, Caverns : Nazgul, Uvatha (the Horseman)
-Gimlis axe #4 (forge)
-Cloth of Aman #2 (forge)
-Listening Helm (+3 AC, wizard spell slot 7, 8, int +2, only usable by evil)
-Morgul-knife (eb+3, +1d6 cold, ability drain dc-26 constitution, only useable by evil)
- Red Fist amulet (15 resist blud evil only)
-Staff of Wizardry, Charisma and Int +2, only for wiz and sorc, energy buffer once per day

Minas Fallath :Morlammen
-Stone hammer (+1d8 pos. energy, +3, keen)


Serni Tower: 2nd level boss (wraith)
-Lesser Scabbard of blessing (use limited use 3 Bless/3 Aid)

Serni Tower : Top boss
- Favour of serni (allows travel to sarul from sirni) (stats?)

Ithikir Upper lvls: Palandor (Herald of Staves)
- Bullet of Holding (50) On Hit: Blindness DC-20 10% / 4 Rounds

Ithikar, Lower level : Lesh Y Master of Ithiki
- Fire star (stats?)
- Feanors Spellbook (forge)
- Key to the Master Citadel (Staves)

Koronande, Area Above Aurax Dur: Camring
- Camring's Sword of Defense, (BS, +3 AC (Defl), Dodge, +1d8 acid, EB +3, const. +1, parry +5)
- Aracu ("Noble Bow") (+3ab,+2const,Improved Evasion)

above Aurax Dur "tree ring" : one of 2 bosses
-Runes of glamour (forge) <---needs confirming i suspect this is wrong

Dead mashes :Arinahk the Eldest, Swamps
- 1 poison arrow (dc 14 1d2 con dmg, dc 14 1d2 str. dmg)
- 1 poison bullet (+1d8 bldg, dc 20 1d2 con. dmg)
- Elder shield (stats?)
- North wind bow (stats?)

Goroud Temple : Goroud Gem Servant
-Belegennon's Armour #5 (forge)
-Shadow ring (orbs) (cast SS once per day)]
-Robe of feature *damaged (forge)
-Staff of aman #10 (forge)


Mithlond crypt : Skeleton boss in hidden room (needs 60+ points in search skill)
-Undead bone staff (immune death spells, intel +4, char +4,strengh +6, immune KD, +6AC, Spell slots lv 8,8,9,9, Cast Hellball 3x per day,Cast greater ruin x2 per day, Improved evasion, Epic Dodge,Hide in plain sight, Devastating critical, Weapon Focus whip, Improved critical whip, 20/- pierce, 20/- blud, 20/-slash, +6 soak 20)

Minas Morgal Tower, Tower of dark sorcery: Witchking ( El-Murazor - Lord of the nazgul) 1st
-Ovir crown (helm) (stats?)
-Aragorns Ranger Sword (stats?)
-Double bladed sword of wibble?
-Mace #2 (Forge)
-Grond #3

Minas Morgal, Temple of the Web: Wizard in level 2
-Ring of Iron Magic (+4 Charisma, Heavy Armor Prof, Sorc Only)

Minas Morgal, Tatharond (Werewolves), lvl 1: Zaken ("Shadow Spirit")
-Shield of Turning(Stats?)
-Celeborns Mithril Mail ([heavy armor], +3AC, 10% pierce immunity,+2 con, +2 str, elf only, +3 discipline)

Minas Morgal, Tatharond lvl2: Gauhir ("Demonic Werewolf Mage")
-Ethudils Sword (mage sword stats?)


MinasMorgal, Queens Palace: Gurthlug
- Ring (Mind immune, +5 Taunt ,+5 to another skill I dont remember)
-Mirlammenrin (Amulett)(Lvl9 wiz slot,+3 Int,Wiz only,Cast spellresistance once per day (casterlvl 15), Cast Etheral Visage once per day (casterlvl 15)
- Feather Belt (+3Dex, AA only, Rogue only, Regen +3, Hide +5, Move Silently +5, Hast(10) 2/day)
-Carlhach * Leaping Red Flame (Ring, Immunity Mindspells,+5 Discipline, +5 Taunt)

Minas Morgal, Queens Palace: Tonn Varthkur
- Wôlor Priest Ring (Druid Slot lvl6, Priest Slot lvl6, +3 Wis, Priest only, Druid only)

MinasMorgal, Rians House lvl 2 : Krusnak
-Cloak of Rising Sun (stats?)
- Tintelpe [dagger] (Sorc slots 5,6,7, +2char)
-Cloak of the Sunset (+3 deflection AC, +3str, Light(20m) Red, Evil only, +2 Regen)
- Celebors mail ( armour +4 str) (need confirmation i forgot to write it down)

Minas Morgul, unknow location: Unknown Boss
-Beliver's Bane (stats?)

Minas Morgal, unknow location: Unknown Boss
-Handaxe of cleaving (stats?)

Minas Morgal, Tower of dark sorcery - 4th Floor: Mouth of sauron
- Helm of the Dark ( +3 str, Cast true seeing 1/day, Cast Shadow shield 1x day, only usable by evil)
- Craig-Olf-Ti (Kama: +3, 1d8 Magical, keen, 1d6 massive crits, only monk)

Minas Morgal, Tower of dark sorcery, 2nd Floor: Rashkuk
-Northen Hammer (stats?)


Minas Morgal, unknown location : The One
-Celeborn's Katana (stats?)


Mordor, Kra-Burzum ( Orc Holds ) - Loknub ( Captain of the Orc Holds )
-Section of the mace #4

Mordor : Kra-Burzum ( Freezing Pits ) - Krob ( the Troll Chief )

Mordor - Kra-Burzum ( Freezing Pits ) - Gorhurg ( Troll-Chief of Kra-Burzum )
- Elfhewer (Scimitar stats?)
- Gift of namo (Bracers: +2Cha, +2Wis, Extra turning, Only usable by: only usabel by ranger,druid,cleric,paladin and blackguard )
- Bracers of strengh (+4 strengh)

Moon Fortress, level 5 : Nazgul(Ren the Unclean) 8th
-Beast ring ( 20/- piece +4 dex)
-Mail of the Woodsman (stats?)
-Aman Cloth #11 (forge)
-Nimrochs Sword (stats?)
-Grey Book (forge)
- Elenaerion's Sword (Short Sword, +1d6 positive dmg, EB +3, keen, mass. crit. 1d4, blindness dc24 25%/3 rounds, only Dunedain and Human)
- Gloves of the Forge (ab +4, magical +1d10, cold fire and electrical 10 resist, only usable by monk, haste 2x per rest)
-Dragonhelm (con+2, imm. to fear, only usable by evil, regen. +2, Shadow shield once per rest)
-Piece of Narsil #1 (Forge)
-Mail of the Woodsman ((medium armour 5/2), ac vs orc +4, ac +3, dex +2, str. +3, only usable by barbarian, druid, ranger, animal empathy +4, freedom of movement (7) once per rest, invisibility (3) once per rest)
-Boots of Orc-Hunting (AC vs Orcs +4, Cleave, Constitution +3, only usable by Barbarian, Paladin, Fighter, Ranger, 2x Haste (10) per rest)

Moon Fortress, Level 4 :Boss?
-Mithril Ring (No stats)

Mt. Gundabad, Drake Gate : Obad ( Captain of the Royal Hoerk )
- Nallagurth *Death's Proclaimer ( Mace: +1d6 neg energy, +3 ench, +2 vampiric regen, only usable by evil )

Mount Gundabad : The Great Spire, Priest's Hold: Grachuck-Captain of the Drake Gate
- Romoquenaro ("Fiery Envoy") - Attack Bonus+4, Feat: Point Blank Shot
Dex+2, Masstive Critical +1d6,Spell :Flame of Arrow (12) 2 use/day

Mount Gundabad : (either 2nd or 3rd boss name?)
- Romanaque Bow (sp?) (stats?)
- Grimsteel (BS) (stats?)

Mount Gundabad :Mouth of the witchking
-Ironskin ring (10/- blud, +2 con, saves vs poison, +4 disciplin)
-Ar-sil (ls) (stats?)
-Cons ioun stone


Castle fornost : Boss?
-Morgul Armour (stats?)

Zamka Fortress : Queen of zamka
-Rilas staff #3
-Cloak of valacirca (+4 dex, dunno if somethin else)
-War helm of eligmar(Immu mind spells, regen +2, cast true seeing, only usable by fighter,ranger and barbarian)
-Elendil's Armor (+3 ac +4ac vs something,+3str, +2con only usable by human/dunedain)

Forest of suza sumar ,Vampire Crypt, Queen's Chamber : Pressure pads
- Feather armour (stats?)
- Talisman of the healer (cleric torch) (stats?)
- Adan Helm (stats?)
- Demon hammer (stats?)
- Adan Helm (Cold and Negative resist 10/-, only usable by Barbarian, Cleric, Ranger, Barbarian, Human, Dunedain, Spell Resistance 18 )
- Aranrűth (Q. "King's Wrath") (BS, +1d8 acid dmg vs, Outsider and Undead, +1d4 positive dmg, EB +3, only usable by Dunedain and all Elven races)
- Dreamstone Pendant (Amulet, Spell Focus Enchantment, Spell Slots Wizard and Sorcerer 7 and 8, only usable by Wizard and Sorcerer, Aura vs. Alignment [15] and Heal [11] 1x per rest)

Cave in Grey mountains : Glaurung
- Toothe of glaurung (stats?)
- Celebur (Forge)
- Boots Of Balance - Boots: +2ac, 2+dex, +2con, improved evasion, cast haste 2x day

Weathertop : Boss name ?
-Shadow cloak (10/-blud resist, cast shadow shield once a day)

Castle Fornost : Boss name ? :
-Morgal Armour (stats?)

Breeland bandit house: Cormak the Northman :
-Angrist *iron cutter (dagger stats?)
-Brawlers belt (5/- blud resist)
-Hide ring (+5 hide)

Tharbad (area?): Boss? :
-Angmaites Light Crossbow(stats?)

Tharbad, Sewers (accessed via secret passage in shipping company):[/color=blue]boss?[/color]
-Key to allow access to theives guild
-Greatsword of wibble

Tharbad: Theives Guild, Thorill (The Boss)
-Key to allow access to Isenguard and Dunland via Tharbad

Goblin Town: Urgabal(the Great Goblin)
-Fuinrauko(gloomy demon) (stats?)
-Ossana(gift of osse) (stats?)
-Aman staff#8 (forge)
-Gimlis axe pieces #6 and 7 (forge)
-War axe of fulla III, Battleaxe +3 eb, +1d6 positive dmg, keen, only dwarf
-Mithglin (forge metal)
-Jacket of far travel #3 (forge)
-Cloth of Aman #9
-Dragon-Helm of Dor-Lomin, +3 ac, +3 con, mind spell imm.

Goblin town, level 3: Yazhgar (Priest of Darkness)
-viperstaff (stats?)

Goblin Town, Level 2: Luzog (Captain of the Town Guard)
-Cloud Belt (stats?)

Goblin Town, Level 1: Vorog (Captain of the Guard) and Ogrod (Captain of the Guard)
-True eye sword (stats?)
-Gurthudur(dread of the dark) (Scimitar, magical +1d6, eb +3, keen, +1 dex, only dunedain, half-elf and all other elves)

Goblin Town, Main Entrance Hall, wolfgate: Balkhmog (Cpt. of the wolf gate)
-Gordur(dead of the dark) (stats?)
-Celeb(forge)
-Gloves of the Halethrim, ab+4, 1d10 fire dmg, dex +2, only monk

Angmar, Castle Morkai : Boss name?
-Brooch of the lidless eye (+4 soak 5 dmg, darkvision, only usable by evil, regeneration +3)

Angmar Eldanar Castle: Bosses?
-Ascarnils armor (stats?)
-Water-skimmer (stats?)
-Vasamegil(-) (stats?)

Angamar, Castle Eldanar Lv 4 : Arkish
- Bone Ring - ring: +2ac, +4 con, +2 regen, +3 appraise
- Helm of Stone - (+1 defl. AC, 1/day stoneskin, imm. death magic, +3 regen.)

Angamar, Castle Eldanar, LVL 2 :Ornil
-Naramba (Q. Fire Shield ) - Cloak: 100% Immunity Fire
-Shield of Wolf-turning - Tower shield: +2 ac, +4 ac Vs. animals, 25% Bludge immunity, +3 parry +6 animal emphaty, only usable by ranger
-Vasamacil (Q. "Blade-easter.S. Vasamegil) - Bastard sword, Fire 1d10, Fire resist10/- Enhancement +3


Angamar, Castle Eldanar : Elosian
-

Angamar, Adminnistrative Building: Ukandar
-Royal Banner of Cardolan - (Torch, Aid&Bless 2x day, only human/dunedain)

Angmar Fortress: bosses?
-Panther boots (stats?)
-staff of lore (stats?)
-Axe of durin (stats?)
-Ring of korekalwen (stats?)
-Golden book of enlightenment (forge)----Witch King Boss

High pass goblin caves : Boss name?
-Jacket of far travel #1 (forge)
-Wis ioun (+2 wisdom)
-Amtaur's Sword (stats?)
-Khazadsathur(DwarfHead) (stats?)

Rhudaur - Beacon Tower ( Dol Cultrith ) - Higrim
-Warcrafters armor (stats?)
- Ring of renewal: 10/- Slash resistance, +1 regen

Rhudaur - Beacon Tower ( Herubar Gular ) - Lassar


Isengard, 1st Floor: Commander
- Cirmegil II (Cleaver of swords) (stats?)

Isenguard, 2nd Floor: Commander
-Henechor (ring of eyes) (helmet, stats?)

Isenguard, 3rd Floor: Commander
- Tholhollin ( Closed Helm) (stats?)

Isenguard, 4th Floor: Saruman
- Of the rings of power and the third age - ( Forge Item )
- Ithilnaur ( Moonfire ) - ( Forge Item)
- Cloak of the Elements - Cloak: 15 resist to cold/fire, 10 resist to acid/elec, 5 resist to sonic, Only usable by good
-Dexterity Ioun Stone (+2 dex)
-Camoflague cloak (stats?)

Ost In Edhill, Mithranian Halls, the silver halls: Annatar:
-Mithril metal (used to forge)
-Arennon Armour (stats?)
-Cloak of merging (stats?)
-Elenya (mage ring, stats?)
-Galvorn ( Shining Black - Forge item )
-Robes of Annatar ( Only Evil, +3 ac +3 cha +2 int +1 con, slots )
-Cloth of Aman #4 (forge)
-Staff of aman #3 (forge)
-Magic powder A
-Celebrimbor's Notebooks - (Forge item)

Ost-In-Edhil: Halls of Mirdaithron, The Metal Halls: Servant of Annatar
-Elven Ranger Armor - Leather Armor (stats?)

Ost-In-Edhil, Galadriel's and Celeborn's House: Servant of Annatar
-Lorglin("Gold-gleem") - Ring: +4regen, Cast invisibility 3x day
-Cormallor(S. lit. "Enlightning circeling gold") - Amulet: +3ac, 4soak5, +2cha wis int
-Aratocam(stats?)

Tower of Cirith Ungol, Roof :Gamia
- metal of grond #4 (forge)
- herumor key

Cirith Ungol :Herumor
- Cloak of changing (stats?)
-Crystal of remeberances (forge)

Grey Mountains :Anguruth
- Elenruth *Star of Anger (Greataxe, 1d8 Acid, +3, Keen, Dorf only)

Grey Mountains:Itangast
- Shield Amulet (+1AC, +5 Constitution, Globe of Invulnerability 1/day.)

Withered heath:Scatha
-Nauglamir (+2 ac, +4 con, +1 str, Light 20m yellow, Cast true seeing (9) 1/day, Good only)

Withered Heath : Uruial
- Scales of smaug #5 (forge)
-Dragonskin (Used in Forging)
-Arrow of Cuthalion stack of 10 (+2d12 divine vs dragons, On hit- Hammer of the Gods)


Withered heath cave :Throkmaw
-Scales of Smaug #4 (forge)
-Sky armor (+5AC vs Dragon, +3AC, Cold Resist 10/-, Constitution +2, Improved Evasion, Freedom 2/day)
-Sapphire (Forge Stone)

Withered Heath :Lomaw
-Blade of the Sun (greatsword +3, keen, flame wep (5))

Bairanax - Grey Mountains Central Cave
- Scout's Longsword (+4, 1d8 divine dmg, +3 spot and listen?)


Smaugs cave withered heath : Smaug
-Ruby stone (forge)
-Culloc *bow of bending (stats?)
-Orcrist (stats)
-Crossbow of the dwarfs (stats?)
-Smaugs Treasure room key (A key to the big fellas Loot!)
-Eog (forge)
- nazguaga *Ring of eyes (str +2, regen, +something else)

Smaugs Cave, Withered Heath : Smaugs treasure room
-Frodos mail (Medium armour,+4 ac+6 soak 5,Dex +3, Str+3, Dwarf, Hobbit only)
-Potion of greater spell mantle
-Potion of greater bulls strengh
-Greater Slow (stats?)
-Bladorth's spear(+3, 1d8 positive damage, keen, mass crits 1d4)
-Arkenstone (amulet, +2 con, +2 wis, Improved Evasion, +2 regen, Dwarf, good only)

Blogaths Crypt: Only boss (name?)
-Int Ioun stone (+2 int)
-Master of the watch (Shortsword) (stats?)
-Jacket of far travel #4 (forge)

Dol Gulder : One of the 2 Nazguls (Khaműl ( the Easterling )2nd or Dwar of Waw ( the Dog Lord )3rd
-Quenta Silmarillion(forge)

Dol Guldur :Dwar of Waw (Nazgul) 3rd
- Eelskin Cloak (+4ac, 10% slash immunity, immunity paralyze, +10 hide and only usable by Rogue)
- Mithin (S. Pale-Grey)
- Section of the Mace #6
- Rila's staff #5(forge)
- Mithrarian
- Powder A

Dol Gulder, 3rd level :Khamul (The Easterling) The 2nd
-Scholar's Blade (spell focus in evocation, enchantment, necromancy, wizard spell slot lvl 9, int +1, only usable by wizard)
-Dol Guldor
-Quenta Silmarillion (forge)

Dol Guldur : Necromancer of dol gulder
-Blue ring (15/- slash), regeneration 2, appraise +5
-Angbor (monk gloves) (stats?)
-Narsil shard #3(forge)
-Staff of aman #7 (forge)
-Crucible of Changes (forge)
-The Black Scale - (Heavy 8/1, +4 AC against Dunedain, Elf, Half-Elf, Human, +3 AC, Con+2, Str+3, only evil)

Cracks of Doom - Chamber of Channelling - Boss: Angulion
-Bracers of Balzthor (slash 20/-)
-Scimitar of the Heavens ( 1d8 Negative Energy, +3, Keen, Vampiric Regeneration +3, Evil only)
-Dearon´s Katana (stats?)
-Amulet of Attraction: Bonus feat: Combat Casting, +5 cha, +3 int, Light 20m, Only Wiz, Sorc

Dyrian Tower : top boss (name?)
- Petrified wooden club (stats?)
- Axe of Braghoa (stats?)

Dyrian Tower: 2nd level orc boss with scythe
- Azaer's enchanted Amulet (+3 AC, immunity to element 1 time per day)

Mordor (after osgilliath gate) : The watchers
-Mace of anorian (stats?)
- Numenon Steel bow (longbow, ab +3, dex +2, mighty +4, only usable by human races, unlimited ammo +1d6 lightning)
- K'prurian Mace (stats?)

Mordor (shelobs cave?) :Shelob
-Spider silk (forge)
-Shield of Anorian (stats?)
-Shield of wind (stats?)
-Grond #1 (forge)
-Aman cloth #12 (forge)

Fortress of Gaven : Indur Dawndeath ( Ji amaav )4th Nazgul
-Robes of the snake (stats?)
-Red cloth #1 (forge)
-Red cloth#2 (forge)
-Red cloth #3 (forge)
-Red cloth #4 (forge)
-Red cloth #5 (forge)
-Red cloth #6 (forge)
-Rod of ghost (cast ghostly visage 50 times)
-Glove of snakes (+3 AC (armor), ab +5, +2d8 fire, only usable by monk, flame twin one use per rest)
- Collar of Vallir (2x greater spell mantle [17] per rest)
-Spine Runner (Long Sword) - Cleave, +1d8 Divine, +3, On Hit: Doom DC26 10% 4 Rounds, Keen
- Taurclax Helm -Drain Immunity, Immunity Poison,+2 Charisma,Sorc Only, +6 Spellcraft,+6 Concentration
- Redwing harp - Only bard, Use: Lyrics of the Lich unlimited uses/day - Horrid wilting like spell and uses one bard song per use if i remember correct
-Death Mace - Bonus feat: eXtra turning, 1d6 pierce 1d6 negative, on hit lesser dispel dc 20, only cleric

Citadel of ardor : Boss?
- Camoflague cloak 2 (stats?)
- Scabbard of blessing (Generic item)(Cast Bless/Cast Aid 3 times each a day)

Citadel of ardor : Ardana ( Mistress of ardor)
-Cloth of Aman #7 (forge)
-Elemental sphere (forge)
-Cloth of daeron #1 (forge)
-Mace #5 (forge)
-Helkaluin #4 (forge)

Ardinaak, Cidadel of arnor, Cavern of the Ritual: Valmorgul (Ward of the Tower)
- Amulet of Fire Resistance 20 fire res.

Ardinaak, Cidadel of arnor, Cavern of the Ritual : right hand boss
-Dawnsword (Greatsword stats?)

Grey mountains :Wyrdiumal (needs quest to enter)
- Dragon Claw (Kama: +5AB, +3EB, +2d6 DB Magical, Keen, Cast Flame, Weapon 1 x day (10))
- Helm of stun resistance (Helmet: +2 dex, Immunity Mind Spells, +2 Regen)
- Harvest moon scythe (Scythe: +3EB, +2 Con,+ 1d10 DB)
- Angmaite's Chain & Greeves (Chainmail) (stats?)
- Boots of Dain (+4 con +3ac use special walking speed x5)

Central Caves : Goroud Queen
- Cu-I-Thang *Bow of Opression (longbow, ab +3, mass, crits. +1d10, mighty +3, regen +2)
- Mallorn (forge)
- Book of Runes (forge)
- Leather of the woodsman (armour) (stats?)
- Diors shield (+2 con, +2 str, +3AC, 10/- pierce, cast prayer once per day)
- Dior's Armor (Heavy 8/1, +3 AC, 25% pierce imm., +2 con, 2 regen, Bless/day)
- Armor of the Woodsman (light armour 1/8, +3ac, +3 dex, +2 str, only usable by ranger, animal emp. +7, freedom of movement and invisibility/day)



ARDA FORGE ITEMS



Elite items can be forged in Arda from combining other looted items and visiting certain forges:


Trollshaw Forge

-Leriaj's Armour
-Leriaj's Damaged Armour


Rivendale Forge

Anduril ("Flame of the West")
-
-Powder A, Mithin, Mithril *2, Mithrarian, Container (Fire), Shards of Narsil 1-9

Elesser ("Elf-Stone)
-
-Powder A, Bone Ring, Mithin, Mithrarian, Mithril, Container (Air/Fire), Healer's Shroud, Amulet of Attraction.

Nenya ("Water","White Ring of Water","Ring of Adamant")
-
-Quenta Silmarillion, Feanor's Spell Books, Eöl's Smithy, Elemental Sphere, Crystal of Rememberances, Crucible of Changes, Tasarang, Mithglin, Ithilnaur, Eog, Cranor, Ang, Powder A, Adamant (forge Stone), Mithril, Mithrarian, Of Rings of Power and the Third Age, Container (Water)

Vilya (Air of Sky, Elven Ring of Air, Ring of Sapphire)
-
-Quenta Silmarillion, Feanor's Spell Books, Eöl's Smithy, Crystal of Rememberances, Crucible of Changes, Tasarang, Mithglin, Ithilnaur, Eog, Cranor, Ang, Powder A, Sapphire (Forge Stone), Mithril, Mithrarian, Of Rings of Power and the Third Age, Container (Air)

Remmirath (S."The Netted Stars")
-
-Powder A, Mithril, Mithrarian, Mithin, Container (Earth/Water/Air), Scarrab of Blessing, Camouflaged Cloak II,Blue Ring

Elvish Garb (Male and Female)
-
-Elvish Garb (Damaged)

Narya (S."Red", The Ring of Fire)
-
-Tomes of Higher Mind, The Golden Book of Enlightenment, Quenta Silmarillion, Feanor's Spell Books, Eöl's Smithy, Elemental Sphere, Crystal of Rememberances, Crucible of Changes, Tasarang, Mithglin, Ithilnaur, Eog, Cranor, Ang, Powder A, Ruby (Forge Stone), Mithril, Mithrarian, Of Rings of Power and the Third Age, Container (Fire)

Star of elendil (Ioun stone)
-
-Powder A, Container (Air/Fire), Mithril, Mithin, Mithrarian, Scout's Longsword, Cloak of Air, Ainacrist ("Holy Sword")

Glamdring ("Foe Hammer")
-
-Orcrist ("Gobllin-Cleaver"), Turantir ("Master of the Watch"), Camring's Sword of Defense, Powder A, Galvorn, Container (Fire), Mithrarian, Mithril, Ainacrist ("Holy Sword"), Aeglin ("Moon-fire")

Rosennon ("Foam Armor")
-
-Mithril, Mithrarian, Powder A, Container (Air), Valacar's Mail, Galdor's Armor, Gaerennon ("Sea Armor"), Dior's Armor

Galadriels Longbow
-ab vs orc, outsider +6, ab +5, dex +4, light bright (20m) white, mass. crits. 2d8, mighty +6, only usable by dunedain and elves)
-Romoquenaro, Quieter, Aldarions Bow of power, Pixie Bow, Mallorn, Spider Silk, Container of power (air), Container of power (Fire), Powder A

Snapper (Simitar)
-
-Powder A, Mithril, Mithrarian, Mithin, Container (Fire), Scimitar of the Heavens, Gurthdur ("Death of the Dark"), Gordur ("Dread of the Dark")

Durin's Armor
-
-Powder A, Galvorn, Mithril, Container (Earth/Fire), Seven-Star Crossbow, Mithril-Mail Belt, Khazadshathur ("Dwarf-Head"), Durin's Axe

Sting (Short Sword)
-
-Powder A, Container (Air/Earth/Fire), Mithril, Mithrarian, Mithin, Betheal's Eket, Aedring ("Fell Hammer"), Aeglin

Cirdan's Full Shield (Tower Shield)
-
-Powder A, Container (Earth/Air), Paer, Celeb, Mithril, Tower Shield +3 *2

Sword of Finduilas (Short Sword)
-
-Powder A, Container (Fire/Earth), Mithrarian, Mithril, Scout's Longsword, Cirmiegil II ("Cleaver of Swords), Amtaur's Sword

Theoden's Armor
-
-Powder A, Container (Fire), Mithril, Mithrarian, Herugrim, Ar-Pharazon's Armor, Peregrin's Chain Hauberk, Elendil's Armor

Aragon's War-Helm
-
-Powder A, Container (Fire). Mithin, Mithrarian, Mithril, Tholhollin, Sulthalion (S."Shield of the Wind"), Adan Helm

Short Sword of Westerness
-
-Powder A, Shard of the SS of Westerness 1-12

Ungolrist (S."Spider-Cleaver") (Longsword)
-
-Powder A, Container (Fire), Mithrarian, Mithin, Mithril, Grimsteel, Gersebroc ("Gerse's Sword"), Aranruth (Q."King's Wrath")

Gimli's Axe (Greataxe)
-
-Powder A, Container (Air), Mithril, Mithin, Piece of Gimli's Axe 1-8, Piece of Gimli's Axe #4, Piece of Gimli's Axe #6, Piece of Gimli's Axe #7

Aragorn's Mithril Mail
-Base:2/6, +6 ac vs orcs, +4 ac, ranger slots 2 3, Dex+4, immunity level drain, +3 regen
-Valacar's Mail, Power A, Container (Air/Fire), Mithin, Mithrarian, Mithril, Mail of Woodsman, Galvorn Plate, Armor of Emyn Angwi

Imladagollo (S."Armor of the Deep Valley")
-
-Powder A, Mithrarian *2, Mithril, Mithin, Container (Fire), Arennon (S."High Armor"), Camouflaged Cloak II, Belt of Queen Beruthial, Armor of Emyn Angwi, Amulet of Attraction.

Celebrimbors Mithril Chain
-Base:5/2, +5ac vs dragon, +5ac vs orc, +4 ac, dex+2, Str+2, Improved Evasion, good only
-Powder A, Container (Fire), Mithrarian, Mithril, Shield Amulet, Orcrist ("Gobllin-Cleaver"), Mithril-Mail Belt

Helkaluin (Q."Shining Blue Ice") (Bastard Sword)
-
-Powder A, Mithrarian, Container (Air/Fire), Piece of the sword Helkaluin 1-8, Piece of the sword Helkaluin 1

Lobelia's Umbrella
-Charisma +3, Int+3, Wis+3, Universal saves +4, Cast Elemental immunity(11), Spell Mantle(17), Spell resistance(15), Cleric, druid, wiz, sorc only
-Powder A, Dragonskin (Forge), Container (Water/Air), Mithril, Mallorn, Dagger of Rebel's, Dagger of Sleep, Dagger of Orc-Slaying.

Belegannon (S."Armor of Night")
-
-Powder A, Container (Water), Mithril, Mithrarian, Piece of Belegannon's Armor 1-6, Piece of Belegannon's Armor 1, Piece of Belegannon's Armor 2

Rila's Staff
-
-Powder A, Container (Fire/Air), Mithrarian, Mithin, Mallorn, Section of Rila's Staff 1-10, Section of Rila's Staff #3, Section of Rila's Staff #5,

Robes of Aman ("Gandalf's Robe")
-
-Powder A, Container (Water/Fire/Earth/Air), Cloth of Aman 1, Cloth of Aman 2, Cloth of Aman 3, Cloth of Aman 4, Cloth of Aman 5, Cloth of Aman 6, Cloth of Aman 7, Cloth of Aman 8, Cloth of Aman 9, Cloth of Aman 10, Cloth of Aman 11, Cloth of Aman 12,

Jacket of Far Travel
-
-Powder B, Container Earth, Piece of Jacket of Far Travel 1-5, Piece of Jacket of Far Travel #1, Piece of Jacket of Far Travel #3, Piece of Jacket of Far Travel #4

Thain's Bow (Shortbow)
-
-Powder A, Spider Silk, Mallorn, Bow of Thunder and Bone, Aracu (S."Noble Bow"), Aldarion's Bow of Power

Staff of Aman
-
-Powder A, Mithrarian, Mithril, Mallorn, Container (Fire/Air), Section of the Staff of Aman 1-10, Section of the Staff of Aman 1, Section of the Staff of Aman 3, Section of the Staff of Aman 1, Section of the Staff of Aman 10

Iron Bow (Longbow)
-ab +4, +2 dex, +2 wis, Massive crits 2d6, mighty +5, unlimited ammo 1d6 lighting
-Powder A, Container (Fire), Mallorn, Culthalion ("Strong Bow"), Stormless Bow, Aracu (S."Noble Bow")

Macirillé (Q."Brilliant Sword") (Bastard Sword)
-
-Powder A, Container (Fire), Mithrarian, Mithin, Mithril, Orcrist ("Goblin-Cleaber"), Camouflaged Cloak II, Ainacrist ("Holy Sword")

Angol "Iron Cloak"
-5/- magical,
-Powder A, Dragonskin (Forge), Container (Water/Air), Mithrarian, Mithil, Cloak of the Heavens, Cloak of Changing.


Veil of Daeron (stats?)
-

Staff of Aman (stats?)
-

Snapper (Stats?)
-

Red robes (4/4, +3 ac, Spell failure -35, slots wis, sorc 3 4, con+2, str+2, wis, sorc, evil only)
-

Nimirl Palandal (Boots, +3 ac, +4 con, regen +3, discipline +10)
-

Aragorns ranger armor (2/6, +6 ac vs orcs, +4 ac, ranger slots 2 3, Dex+4, immunity level drain, +3 regen)
-

Robes of Aman (stats?)
- Cloth of Aman 1-12

Gimli's Axe (stats?)
-

Angol *iron cloak (5/- magical, other stats too?)
-

Star of elendil (Ioun stone) (stats?)
-

Carrock Forge

Sauron's Sword (Greatsword)
-
-Powder A, Container (Fire), Galvorn, Mithin, Mithrarian, Morgul-Knife, Morgul Armor, Elfhewer

Red Robes
-Base: 4/4, +3 ac, Spell failure -35, slots wis, sorc 3 4, con+2, str+2, wis, sorc, evil only
-Powder A, Container (Earth), Spider Silk, Red Cloth 1-6, Runes of Glamour

The Nine Rings of Mortal Men
-
-Tomes of Higher Mind, Feanor's Spells Books, Eöl's Smithy, Crystal of Rememberances,Crucible of Changes, Ithilnaur, Galnin, Celebur, Borang, Ang, Powder A, Of Rings of Power and the Third Age, Mithin, Mithril, Mithrarian, Container (fire)

Seven Dwarven Rings
-
-Ithilnaur, Galnin, Celebur, Borang, Ang, Seven Books of Mazarbul, Feanor's Spell Books, Eöl's Smithy, Crystal of Rememberances, Crucible of Changes, Powder A, Mithin, Mithrarian, Mithril, Container (Fire)

Gauntlets of Slaying
-
-Powder A, Galvorn, Mithril, Mithrarian, Container (Fire), Elfbane, Angbor (S."Iron Fist"), Cammeadros (S."Hand of Maedhros"), Cambeleg (s."Hand of Might")

Grond ("Excavator") (Warhammer)
-
-Powder A, Container (Fire), Mithril, Galvorn, Metal of Grond 1-9, Metal of Grond 4

The One Ring
-
-Tomes of Higher Mind, Runes of Glamour, Quenta Silmarillion, Feanor's Spell Books, Eöl's Smithy, Crystal of Rememberances, Crucible of Changes, Book of Runes, Book of Lore, Tasarang, Ogamur, Ithilnaur, Eog, Celebur, Borang, Ang, Powder A, Of Rings of Power and the Third Age, Galvorn, Container (Air/Fire/Water/Earth), Mithril, Mithrarian, Mithin

Fire's Edge (Bastard Sword)

-Powder A, Galvorn, Container Fire, Mithrarian, Elfbane, Dawnsword.

Ongrum (B.S."Iron Skull") (Light Mace)
-
-Powder A, Container (Fire), Mithrarian, Mithril, Nallugurth ("Death's Proclaimer"), Dragonhelm, Demon Hammer

Ovatha's Bow ("Horse-Slayer") (Longbow)
-
-Aldarion's Short Bow, Aldarion's Bow of Power, Angamaite's Light Crossbow, Powder A, Container (Earth/Air), Mithin, Mithril *2, Mallorn

Minas Tirith Forge
Sash of Yavanna (Immune KD, 10% slash, 10% pierce resist, more?)
-

Helm of the Mumak King (+4 ac, mind imm., regen. +2, true seeing)
-

Arrow forge, Grey mountains: Fletcher's Workshop (Town of Nan Tarduin in Grey Mountains)


-Craft Weapon Skill 10 points - Level 1 Arrows (stats?)
-Craft Weapon Skill 20 points - Level 2 Arrows (stats?)

-Craft Weapon Skill 30 points - forged electric grade III arrows needs :
One Celeb Silver
One Lightning bolt scroll (for lightning arrows)
One Lighting arrow (for lightning arrows)
One Container Air
150,000 GP

Produced 16 stacks (99 arrows) of grade III electric arrows (2d12 electric)

- Dragonslaying Arrows
Container Fire, Celeb, Mithin, Dragonskin (Uruial, Dragon Withered Heath [after the bridge cave to the southeast]), 250k

-Human slaying arrows
Earth, Celeb, Mithin, Mithril Ring (Commander, Moon Fortress), 250k

-Orc Slaying Arrows
Fire, Celeb, Mithin, Orc Heart (Urgabal, Goblin Town), 250k

- Undead Slaying Arrows
Earth, Celeb, Mithin, Book of Necromancy (Narvi IV, Celeb Ost), 250k

-Vermin Slaying Arrows
Earth, Celeb, Mithin, Spider Venom (Shelob), 250k


ARDA SHOPS



Useful Items can be bought from NPC's at the following places

Mithlond
-Camps
-Very low level heals
-A few Very low level items, including staffs and robes

Bree
-Camps
-Low level heals

Breeland bandit hideout (Level restrictions apply)
-Traps
-Will buy stolen items from you

Rivendale
-Camps
-Full heals
-Restoration scrolls
-Speed Potions
-Forge Containers and books (random limited supply)
-Selection of scrolls including improved invisibility

Isenguard Ugluks Orc shop
-Camps
-Magic Bags
-Various Orc only Items

Erech
-Greater swordsman belt (15/- slashing resist)
-Greater Archers belt (15/- piercing resist)
-Greater Brawlers belt (15/- bludgeoning resist)

Lothlorien
-Camps
-Many Elf and 1/2 Elf Only items

Laketown (Good price for selling items here)
-Full heals
-Camps
-Speed potions

Edoras
-Camps
-Full heals

Carrock
-Camps
-Rogue/Assasin Items
-Traps

Boergins (sp?) Leather : Grey mountains
-

Minas Tirith
-Camps
-Wide selection of scrolls including improved invis and timestop
-Wide selection of potions
-Fighter equipment
-Full heals
-Empty water bottles

The Dead marshes shop
-Camps
-Full heals

Serni
-Camps

Suza Sumar (Good price for selling items here)
-Camps
-Full heals
-Many Human only Items
-Many monk items
-Empty water bottles

Sarul (Expensive!)
-Camps

Koronade (Expensive!)
-Camps

ARDA OTHER LOCATIONS



Other usefull locations are

Map room of Arda can be found in Rivendale

LoreMaster of Arda can be found in Rivendale

Characters can be relevelled for the cost of 20% of their xp at the house of healing in Minas Tirith.

Characters can be reset to level 1 and 50% of their xp saved to add to another character, at the house of healing in Minas Tirith.

Characters can be reincarnated at the house of healing in Minas Tirith. This resets the character to level 1 but adds +2 to all base stats, permanent haste and an extra attack per round.

ARDA PRAYER MATS



Prayer mats can be used in arda once per day to change alignment, the locations of various mats are given below:

House of healing Minas Tirith
-

Suza Sumatra
-

Entrance to lost isle : Temple of the eye
-Lawfull/Evil prayer mat

Angamar (building in Cairn Dum)
-

ARDA Keys and other items needed in dungeons



Vampire crypt
- Key for this obtained from the temple near boshnidar, in a bookcase with a vampire
-Vampires need stakes to kill them aftyer you incapacitate them. Stakes are obtained from the farmhouse near the moon temple and in the boxes in the bar in the town of boshinidar.
-Vampire crypt can only be entered at night.

Moon Fortress
- Key is obtained from the cult building in the courtyard of the moon fotress
-Key for the cult building above is obtained from a box in the farmhouse on the scren before the moon fotress. You will have to let the farm woman open the box if you dont have high pick lock skill.

Master Citadel
- 4 Keys are required from the following areas in the deep south to enter the master citadel (many of the areas required for the keys, also require a key for access themselves ):

Key of Helms : Taurang

Key of Staves: Ithikir

Key of Swords: Mirisgroth

Key of Orbs: Angkirya

The keys to allow access to the above places are listed below :

-Taurang key is from Aurax Dur
-Ithikir key is from Naurlindol
-Mirisgroth key is from Tirisgroth
-Angkirya key is from Menelcarca

N.B If i have obtained all these keys and enter the master citadel to find a player has 'facilitated entering said building using their pet' or I get to the bosses after using these keys to find someone camping them I will epic timestop you and gut you; thereby I wouldnt recommend doing this unless you have around 10k of health.

Gourad queen caverns in mirkwood
- 2 keys are obtained from the caverns inside trees in mirkwood in the following locations
-
-
- The final key is obtained actually inside the cavern before you enter the boss room.
See above as to what will happen if i go to the trouble of getting these keys to find this place camped.

Isenguard
- Collect one key from the boxes inside the building to the north of isenguard
-Use this key to enter the barracks, kill the boss here for another key.
-Use this key to enter the isenguard courtyard
-Kill the boss on the walls of Isenguard to obtain the key for entrance to Isenguard.

Blogaths Crypt
-Keys from the bosses at the top of the following towers
- Both Rhuddar towers (1 Boss in each)
- Brunien tower (2 bosses here)
-Needs 4 keys to enter

Entrance to wyrmurial
- Quest picked up omewhere in the grey mountains (to collect items from various dragons)
-Reward is a frost pick key, this grants access to wyrmurial


ARDAS hidden areas



Many areas exist in arda via trap doors, hidden ropes and secret doors. Heres a list of them:

Brunien and Rhudar towers
- on the top level a secret rope exists that will give access to an upper level containing bosses

Goblin town entrance
- I will describe better next time i visit but entrance is via a trapdoor in the high mountain pass, to the left just before an orc compound, down a small alley

Raj: Erizan keep
-Entrance to this is from the wooded area as you come out of the moon fortress, there are some ruins search here and you will discover a secret rope.

Moria
-There is a secret trapdoor here on the bottom level that leads into the chamber of the shadow and flames.


ARDA Quests

Fully detailed quests with NPC conversations:

Crypts - Mithlond Quests - Visit the Inn.
Witch - Serni - Visit the Inn.
Treants - Forest of Bree - Find the house in the forest.
Spiders - Breeland - Talk with Strider.
Barrows - Breeland - Visit the Inn.
Dragons - Grey Mountains - Find the hunting lodge.
Torches - Minas Tirith Mountains - Go to the castle in Minas Tirith.

Partial quests (hunt for keys, or any area that can only be finished in a specific order with specific items):

Desert City.
Far South Castles.
Nagas in Desert.

-Needs input from you guys I hate quests :p

ARDA Custom Spells



Really need some help here i havnt clue what exists or whats required to take the spells, Unfortunatly due to my borked talk files, im not going to be able to find out..(all my spells are called things like tree 03 and shield torch 01 lol)

- Epic Timestop, (Stops time longer than regular timestop)
Needs the following to select it:

-Epic rez (Will ressurect any dead party member in a group, regarless of the users and the recipients distance apart)
Needs the following to select it:


Last edited by Gupps on Wed Nov 25, 2009 9:32 am; edited 120 times in total
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oulu



Joined: 31 Jan 2007
Posts: 188
Location: Finland

PostPosted: Fri Nov 14, 2008 9:53 am    Post subject: Reply with quote

This one is very useful idea. At least for forge parts like aman cloths etc.

Fortress Of moon: Ren the Unclean
-Mail of the Woodsman
-Aman Cloth #11
-Nimrochs Sword
-Grey Book

Weathertop
-daecollo

Fornost
-Morgul Armor

Breeland bandit house: Cormak the Northman
-Angrist(iron cutter)

Tharbad
-Angmaites Light Crossbow

Goblin Town:Urgabal(the Great Goblin)
-Fuinrauko(gloomy demon)
-Ossana(gift of osse)
-Aman Cloth #9
-Gimlis axe pieces #6 and 7
-War axe of fulla III
-Mithglin
-Jacket of far travel #3
Cleric boss
-viperstaff
LVL 2 boss
-Cloud belt
LVL 1 bosses
-True eye sword
-Gurthudur(dread of the dark)
Wolfgate boss
-Gordur(dead of the dark)

Angmar Castle Morkai
-Brooch of the lidless eye
Angmar Eldanar Castle
-Bone ring
-Ascarnils armor
-Water-skimmer
-Vasamegil(-)
-Naramba(fire shield)
Angmar Fortress
-Panther boots
-staff of lore
-Axe of durin
-Ring of korekalwen

High pass goblin caves
-Jacket of far travel #1
-Wis ioun
-Amtaur's Sword
-Khazadsathur(DwarfHead)

Rhudaur - tower farther north
-Warcrafters armor

There's a start from me... correct if errors
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Gupps



Joined: 07 Feb 2007
Posts: 485

PostPosted: Fri Nov 14, 2008 10:51 am    Post subject: Reply with quote

Thanks , added and updated.. anything in red, blue, green i need info for so please post if you know
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SerraAvatar
Site Admin


Joined: 29 Jan 2007
Posts: 573

PostPosted: Fri Nov 14, 2008 11:45 am    Post subject: Reply with quote

Heya, good idea!
You forgot some restrictions on Beasty^^ (only all base classes with good ab)
And its Saruman, not Sauramon =)

Cracks of Doom - Chamber of Channelling - Boss: Angulion
Bracers of Balzthor (slash 20/-)
Scimitar of the Heavens
Dearon´s Katana
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Gupps



Joined: 07 Feb 2007
Posts: 485

PostPosted: Mon Nov 17, 2008 8:58 am    Post subject: Reply with quote

updated, comon is noone else going to contribute? shall i just necro this thread?
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CyanABX



Joined: 05 Feb 2007
Posts: 168

PostPosted: Mon Nov 17, 2008 10:53 am    Post subject: Reply with quote

Just hard to remember where everything drops after arda came back. Not to mention I suck at remembering all the stats and the names. Smile
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CyanABX



Joined: 05 Feb 2007
Posts: 168

PostPosted: Mon Nov 17, 2008 12:41 pm    Post subject: Reply with quote

Does anyone know of the Red fist amulet or where it drops?
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Gupps



Joined: 07 Feb 2007
Posts: 485

PostPosted: Mon Nov 17, 2008 1:55 pm    Post subject: Reply with quote

got one but dunnow where it drops.. the fact i have it means it came from a common place because i cant ever find exotic places... maybe MM

think its 15/- pierce and some junk on it. I know it sucks
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Exavior



Joined: 28 Jan 2007
Posts: 309

PostPosted: Mon Nov 17, 2008 2:42 pm    Post subject: Reply with quote

I'll have a run around when I can get back in game. Currently my macbook is off to repair so can't play anything! grr.

I'm also gonna get the map online once I've got a working computer. I could add the item lists onto the various location if people thought that might be worth it.

I'll be more help when I can get back in game. can't remember anything without places there in front of me!
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Gupps



Joined: 07 Feb 2007
Posts: 485

PostPosted: Mon Nov 17, 2008 2:52 pm    Post subject: Reply with quote

cheers fella ill leave this up and keep it updated in my haphazard maner, when its looking nearly finished ill start a new thread and try get them in some form of order.

BTw blue means boss name unknow, Green means area name unknow, red means stats unknown. Please feel free to add any help is appreciated
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Mirwen



Joined: 15 Apr 2007
Posts: 15
Location: London

PostPosted: Tue Nov 18, 2008 3:46 am    Post subject: Reply with quote

I had a huge amount of stuff written down in my notebooks but I have no idea where they are - or even if they were thrown out.

I do think it was a big part of the game to find out where things dropped, or exchange the knowledge with other people. I am not 100% sure that it ought to be available as a download. But I am not exactly against it either.

I have started a new database...
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Gupps



Joined: 07 Feb 2007
Posts: 485

PostPosted: Tue Nov 18, 2008 9:01 am    Post subject: Reply with quote

Want me to kill this thread then?

Only me and a couple more seem to have helped anyhow, everyone else is keeping their drops secret it seems.
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SerraAvatar
Site Admin


Joined: 29 Jan 2007
Posts: 573

PostPosted: Tue Nov 18, 2008 10:04 am    Post subject: Reply with quote

No, the thread is a nice idea. Maybe you should amek some advertisement in-game^^ Not everyone is a forum junkie ^^

In last week some of my friends and me killed the WK 2 times,
we got:
Ovir Crown,
Aragorns Ranger Sword
and double bladed Sword of whom I forgot the name.

Hmm, what else did I kill recently ...^^

What was again the name of the Wizard in lvl2 of temple of webs in MM, something like Anglach?
He dropps Ring of Iron Magic
+4 Charisma
Heavy Armor Prof
Sorc Only
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Gupps



Joined: 07 Feb 2007
Posts: 485

PostPosted: Tue Nov 18, 2008 11:22 am    Post subject: Reply with quote

Updated and looking for more stuff, Time to change my daily kittie picture
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SerraAvatar
Site Admin


Joined: 29 Jan 2007
Posts: 573

PostPosted: Tue Nov 18, 2008 11:26 am    Post subject: Reply with quote

Lol Gupps, but the one with the "Bad Respawn" was really a nice one. Maybe you should post your old daily cats in the Familiar thread^^
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